3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling
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Abstract (arXiv)
Novel view synthesis for underwater scene reconstruction presents unique challenges due to complex light-media interactions. Optical scattering and absorption in water body bring inhomogeneous medium attenuation interference that disrupts conventional volume rendering assumptions of uniform propagation medium. While 3D Gaussian Splatting (3DGS) offers real-time rendering capabilities, it struggles with underwater inhomogeneous environments where scattering media introduces artifacts and inconsistent appearance. In this study, we propose a physics-based framework that disentangles object appearance from water medium effects through tailored Gaussian modeling. Our approach introduces appearance embeddings, which are explicit medium representations for backscatter and attenuation, enhancing scene consistency. In addition, we propose a depth-guided optimization strategy that leverages pseudo-depth maps as supervision with depth regularization and scale penalty terms to improve geometric fidelity. By integrating the proposed appearance and medium modeling components via an underwater imaging model, our approach achieves both high-quality novel view synthesis and physically accurate scene restoration. Experiments demonstrate our significant improvements in rendering quality and restoration accuracy over existing methods. The project page is available at https://bilityniu.github.io/3D-UIR.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 42 of its 72 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
42 of 72 references.
References · 42
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2024Depth Anything V2cited by 1,422
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
30 more
- 2019An Underwater Image Enhancement Benchmark Dataset and Beyondcited by 253
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2021Underwater Image Enhancement via Medium Transmission-Guided Multi-Color Space Embeddingcited by 134
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2023PUGAN: Physical Model-Guided Underwater Image Enhancement Using GAN with Dual-Discriminatorscited by 49
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2021Domain Adaptation for Underwater Image Enhancementcited by 35
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2019Diving Deeper into Underwater Image Enhancement: A Surveycited by 30
- 2023Atlantis: Enabling Underwater Depth Estimation with Stable Diffusioncited by 28
- 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
- 2023Real-Time Dense 3D Mapping of Underwater Environmentscited by 16
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 16
- 2024Underwater Image Restoration via Polymorphic Large Kernel CNNscited by 14
- 2024Osmosis: RGBD Diffusion Prior for Underwater Image Restorationcited by 13
- 2025SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embeddingcited by 11
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
- 2021HybrUR: A Hybrid Physical-Neural Solution for Unsupervised Underwater Image Restorationcited by 7
- 2023DeepSeeColor: Realtime Adaptive Color Correction for Autonomous Underwater Vehicles via Deep Learning Methodscited by 7
- 2024Gaussian Splashing: Direct Volumetric Rendering Underwatercited by 7
- 2022SUCRe: Leveraging Scene Structure for Underwater Color Restorationcited by 5
- 2023UIERL: Internal-External Representation Learning Network for Underwater Image Enhancementcited by 4
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splattingcited by 0
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
- 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimizationcited by 0
- 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization10 Sep 2026
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Study26 Aug 2026
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting26 May 2026
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results5 Apr 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026