FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting
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Abstract (arXiv)
The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result through a nonlinear tone and color transformation. Recovering a clean 3D scene requires separating both. Per-view sRGB dehazing acts only after the ISP has entangled them; standard 3D reconstruction ignores the medium and absorbs it into scene geometry and radiance. FujinSplat addresses the problem in the RAW domain, where the two processes remain separable. A per-scene Base ISP is fitted from the scene's hazy RAW captures to its own camera renderings and then frozen, providing a fixed photometric anchor that performs no dehazing. Analyzing expert corrections reveals a compact, low-dimensional correction space identifiable from RAW alone. FujinSplat therefore fits per-view action answers at the training poses and trains a single scene-agnostic controller to regress them from RAW; the corrected views supervise one static 3D Gaussian representation, jointly with a bounded per-view residual that reconciles cross-view photometric inconsistencies. On the RealX3D real-world smoke benchmark FujinSplat clearly outperforms the strongest comparable baseline, ahead of both physics-based reconstruction and restoration-then-3DGS pipelines. Code is available at https://github.com/I2WM/FujinSplat.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 55 references that are in the map. First posted on arXiv 5 Sep 2026.
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43 of 55 references.
References · 43
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Zero-Reference Deep Curve Estimation for Low-Light Image Enhancementcited by 541
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2020CycleISP: Real Image Restoration via Improved Data Synthesiscited by 212
- 2020Learning Image-adaptive 3D Lookup Tables for High Performance Photo Enhancement in Real-timecited by 163
- 2023MB-TaylorFormer: Multi-branch Efficient Transformer Expanded by Taylor Formula for Image Dehazingcited by 81
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024Complexity Experts are Task-Discriminative Learners for Any Image Restorationcited by 72
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
31 more
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
- 2024Bilateral Guided Radiance Field Processingcited by 28
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2023ParamISP: Learned Forward and Inverse ISPs using Camera Parameterscited by 23
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2024MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesiscited by 22
- 2024DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environmentscited by 19
- 2024RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Imagescited by 19
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
- 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
- 2024WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splattingcited by 13
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2024DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removalcited by 9
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- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2026CLIP-Guided Data Augmentation for Night-Time Image Dehazingcited by 8
- 2025ISPDiffuser: Learning RAW-to-sRGB Mappings with Texture-Aware Diffusion Models and Histogram-Guided Color Consistencycited by 7
- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
- 20263D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Modelscited by 7
- 2025R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Visioncited by 6
- 2025SmokeSeer: 3D Gaussian Splatting for Smoke Removal and Scene Reconstructioncited by 6
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restorationcited by 6
- 2026Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensationcited by 6
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- 2026RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modelingcited by 3
- 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weathercited by 2
- 2026Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesiscited by 1
- 2026WAT3R: Feedforward Underwater 3D Reconstructioncited by 1
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