mlsanityData to 7 Oct 2026

LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment

arXiv 2503.18640 ↗First posted 24 Mar 2025cs.CVcited by 6

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Abstract (arXiv)

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in low-light environments. Simply using enhanced images as inputs would lead to issues with multi-view consistency, and current single-view enhancement systems rely on pre-trained data, lacking scene generalization. These problems limit the application of 3D Gaussian Splatting in low-light conditions in the field of robotics, including high-fidelity modeling and feature matching. To address these challenges, we propose an unsupervised multi-view stereoscopic system based on Gaussian Splatting, called Low-Light Gaussian Splatting (LLGS). This system aims to enhance images in low-light environments while reconstructing the scene. Our method introduces a decomposable Gaussian representation called M-Color, which separately characterizes color information for targeted enhancement. Furthermore, we propose an unsupervised optimization method with zero-knowledge priors, using direction-based enhancement to ensure multi-view consistency. Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 19 of its 34 references that are in the map. First posted on arXiv 24 Mar 2025.

Builds on

19 of 34 references.

References · 19

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  5. 2023Gaussian Splatting SLAMcited by 410
  6. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  7. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  9. 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 228
  10. 2021Low-Light Image Enhancement with Normalizing Flowcited by 184
  11. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  12. 2023Implicit Neural Representation for Cooperative Low-light Image Enhancementcited by 92
7 more
  1. 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 86
  2. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  3. 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
  4. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  5. 20246DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Modelcited by 28
  6. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  7. 2024NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submapcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.