High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details
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Abstract (arXiv)
Recent advancements in multi-view 3D reconstruction and novel-view synthesis, particularly through Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have greatly enhanced the fidelity and efficiency of 3D content creation. However, inpainting 3D scenes remains a challenging task due to the inherent irregularity of 3D structures and the critical need for maintaining multi-view consistency. In this work, we propose a novel 3D Gaussian inpainting framework that reconstructs complete 3D scenes by leveraging sparse inpainted views. Our framework incorporates an automatic Mask Refinement Process and region-wise Uncertainty-guided Optimization. Specifically, we refine the inpainting mask using a series of operations, including Gaussian scene filtering and back-projection, enabling more accurate localization of occluded regions and realistic boundary restoration. Furthermore, our Uncertainty-guided Fine-grained Optimization strategy, which estimates the importance of each region across multi-view images during training, alleviates multi-view inconsistencies and enhances the fidelity of fine details in the inpainted results. Comprehensive experiments conducted on diverse datasets demonstrate that our approach outperforms existing state-of-the-art methods in both visual quality and view consistency.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 24 Jul 2025.
Builds on
41 of 54 references.
References · 41
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- 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 738
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
29 more
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2023Segment and Track Anythingcited by 193
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2019Image inpainting: A reviewcited by 89
- 2022Removing Objects From Neural Radiance Fieldscited by 66
- 2024InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Priorcited by 56
- 2024Deep Learning-based Image and Video Inpainting: A Surveycited by 44
- 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
- 2015Video Inpainting of Complex Scenescited by 41
- 2023Reference-guided Controllable Inpainting of Neural Radiance Fieldscited by 40
- 2024GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removalcited by 39
- 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 20243DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splattingcited by 25
- 20253D Gaussian Inpainting with Depth-Guided Cross-View Consistencycited by 24
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
- 2023InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fieldscited by 16
- 2024TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editingcited by 10
- 2024View-consistent Object Removal in Radiance Fieldscited by 7
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Citing papers per year: 2026: 3.
3 papers.