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A Comparative Review of Recent Kinect-based Action Recognition Algorithms

arXiv 1906.09955 ↗First posted 24 Jun 2019cs.CVcited by 29

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Abstract (arXiv)

Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being extracted and how the actions are represented. Since the release of the Kinect camera, a large number of Kinect-based human action recognition techniques have been proposed in the literature. However, there still does not exist a thorough comparison of these Kinect-based techniques under the grouping of feature types, such as handcrafted versus deep learning features and depth-based versus skeleton-based features. In this paper, we analyze and compare ten recent Kinect-based algorithms for both cross-subject action recognition and cross-view action recognition using six benchmark datasets. In addition, we have implemented and improved some of these techniques and included their variants in the comparison. Our experiments show that the majority of methods perform better on cross-subject action recognition than cross-view action recognition, that skeleton-based features are more robust for cross-view recognition than depth-based features, and that deep learning features are suitable for large datasets.

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Jun 2019.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 6; 2024: 8; 2025: 5.

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  1. 2024Advancing Video Anomaly Detection: A Concise Review and a New Datasetcited by 49
  2. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  3. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  4. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  5. 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
  6. 2022Uncertainty-DTW for Time Series and Sequencescited by 21
  7. 2023Ancilia: Scalable Intelligent Video Surveillance for the Artificial Intelligence of Thingscited by 17
  8. 2021High-order Tensor Pooling with Attention for Action Recognitioncited by 14
  9. 2024Do Language Models Understand Time?cited by 14
  10. 2023Flow Dynamics Correction for Action Recognitioncited by 12
  11. 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 11
  12. 2023Dynamic Dense Graph Convolutional Network for Skeleton-based Human Motion Predictioncited by 11
17 more
  1. 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
  2. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  3. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  4. 2024OpenKD: Opening Prompt Diversity for Zero- and Few-shot Keypoint Detectioncited by 8
  5. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  6. 2023Deep Learning Approaches for Seizure Video Analysis: A Reviewcited by 6
  7. 2024Decoupling Fine Detail and Global Geometry for Compressed Depth Map Super-Resolutioncited by 6
  8. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  9. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
  10. 2022Strengthening Skeletal Action Recognizers via Leveraging Temporal Patternscited by 3
  11. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  12. 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3
  13. 2025Learning Time in Static Classifierscited by 2
  14. 2021PcmNet: Position-Sensitive Context Modeling Network for Temporal Action Localizationcited by 1
  15. 2025Evolving Skeletons: Motion Dynamics in Action Recognitioncited by 1
  16. 2022Invisible-to-Visible: Privacy-Aware Human Instance Segmentation using Airborne Ultrasound via Collaborative Learning Variational Autoencodercited by 0
  17. 2025Video Understanding by Design: How Datasets Shape Video Modelscited by 0