MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching
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Abstract (arXiv)
Existing action quality assessment (AQA) datasets and methods rely primarily on visual inputs such as RGB and pose, overlooking physiological dynamics such as muscle mechanics and often modeling actions as monolithic patterns. These limitations hinder fine-grained, biomechanically grounded feedback. We introduce MyoMechanix, a multimodal ecosystem for weight-loaded actions that aligns motion with muscle activity. Expert-annotated, it contains 7,500+ samples of 20 actions from 38 subjects, with synchronized multiview RGB video, 3D pose, sEMG, and additional physiological signals, forming the largest multimodal AQA benchmark to date. We further construct the Fitness Knowledge Graph (FKG), which organizes expert annotations into structured relationships among actions, phases, key steps, errors, and corrective feedback, enabling compositional scoring and interpretable assessment. Building on these representations, we develop CUBIST (Compositional Ontological Reasoning Engine), which performs decomposition-analysis-recomposition for fine-grained error attribution and feedback generation. We also establish MyoMechanix-AQA, MyoMechanix-VideoQA, and a novel MyoMechanix-Video2EMG task. Experiments show that multimodal sensing and structured representations improve performance, interpretability, and error attribution, with CUBIST achieving state-of-the-art results; VideoQA enhances language-grounded action understanding; and Video2EMG suggests video-based alternatives to costly EMG sensing. MyoMechanix advances skilled activity understanding toward biomechanically grounded, multimodal, and compositional reasoning for Physical AI applications in fitness, rehabilitation, healthcare, and machine learning. Project page: https://haoyin116.github.io/MyoMechanix/
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- 2025FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessment
- 2026BoT-Feedback: Grounding Multimodal Reasoning in Biomechanical Evidence for Explainable Human Action Feedback
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
- 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
- 2024ExpertAF: Expert Actionable Feedback from Video
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation
- 2026BiomechAgent: AI-Assisted Biomechanical Analysis Through Code-Generating Agents
- 2026SherpaAI: A Multi-modal Solution for Delivering Personalized and Adaptive Fitness Interventions ↗