mlsanityData to 7 Oct 2026

Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks

arXiv 1603.07772 ↗First posted 24 Mar 2016cs.CV cs.LGcited by 63

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Abstract (arXiv)

Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model.

Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Mar 2016.

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Citing papers per year: 2021: 17; 2022: 12; 2023: 13; 2024: 13; 2025: 5; 2026: 3.

63 papers.

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  1. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  2. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  3. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  4. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  5. 2022Signature Methods in Machine Learningcited by 33
  6. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  7. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  8. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  9. 2021A Hierarchical Spatio-Temporal Graph Convolutional Neural Network for Anomaly Detection in Videoscited by 28
  10. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  11. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  12. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
38 more
  1. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  2. 2023AutoShot: A Short Video Dataset and State-of-the-Art Shot Boundary Detectioncited by 22
  3. 2021Shifted Chunk Transformer for Spatio-Temporal Representational Learningcited by 20
  4. 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
  5. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  6. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  7. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  8. 2021Coarse Temporal Attention Network (CTA-Net) for Driver's Activity Recognitioncited by 14
  9. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  10. 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
  11. 2021A Two-stream Neural Network for Pose-based Hand Gesture Recognitioncited by 10
  12. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  13. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  14. 2022Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognitioncited by 6
  15. 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 6
  16. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  17. 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
  18. 2024Efficient Multiscale Multimodal Bottleneck Transformer for Audio-Video Classificationcited by 4
  19. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
  20. 2022Learning Joint Representation of Human Motion and Languagecited by 3
  21. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  22. 2023Multiscale Residual Learning of Graph Convolutional Sequence Chunks for Human Motion Predictioncited by 3
  23. 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
  24. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  25. 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
  26. 2021SpeechNAS: Towards Better Trade-off between Latency and Accuracy for Large-Scale Speaker Verificationcited by 2
  27. 2021Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 2
  28. 2021Skeleton-based Hand-Gesture Recognition with Lightweight Graph Convolutional Networkscited by 1
  29. 2021Action in Mind: A Neural Network Approach to Action Recognition and Segmentationcited by 1
  30. 2023Is end-to-end learning enough for fitness activity recognition?cited by 1
  31. 2023A Closer Look at Geometric Temporal Dynamics for Face Anti-Spoofingcited by 1
  32. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
  33. 2024Efficient Selective Audio Masked Multimodal Bottleneck Transformer for Audio-Video Classificationcited by 1
  34. 2024Transferable-guided Attention Is All You Need for Video Domain Adaptationcited by 1
  35. 2025SPKLIP: Aligning Spike Video Streams with Natural Languagecited by 1
  36. 2021Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
  37. 2022Lightweight Graph Convolutional Networks with Topologically Consistent Magnitude Pruningcited by 0
  38. 2022Can Ensemble of Classifiers Provide Better Recognition Results in Packaging Activity?cited by 0

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