Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks
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Abstract (arXiv)
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model.
Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Mar 2016.
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Citing papers per year: 2021: 17; 2022: 12; 2023: 13; 2024: 13; 2025: 5; 2026: 3.
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- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2022Signature Methods in Machine Learningcited by 33
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2021A Hierarchical Spatio-Temporal Graph Convolutional Neural Network for Anomaly Detection in Videoscited by 28
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
38 more
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2023AutoShot: A Short Video Dataset and State-of-the-Art Shot Boundary Detectioncited by 22
- 2021Shifted Chunk Transformer for Spatio-Temporal Representational Learningcited by 20
- 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2021Coarse Temporal Attention Network (CTA-Net) for Driver's Activity Recognitioncited by 14
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
- 2021A Two-stream Neural Network for Pose-based Hand Gesture Recognitioncited by 10
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2022Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognitioncited by 6
- 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
- 2024Efficient Multiscale Multimodal Bottleneck Transformer for Audio-Video Classificationcited by 4
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
- 2022Learning Joint Representation of Human Motion and Languagecited by 3
- 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
- 2023Multiscale Residual Learning of Graph Convolutional Sequence Chunks for Human Motion Predictioncited by 3
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2021SpeechNAS: Towards Better Trade-off between Latency and Accuracy for Large-Scale Speaker Verificationcited by 2
- 2021Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 2
- 2021Skeleton-based Hand-Gesture Recognition with Lightweight Graph Convolutional Networkscited by 1
- 2021Action in Mind: A Neural Network Approach to Action Recognition and Segmentationcited by 1
- 2023Is end-to-end learning enough for fitness activity recognition?cited by 1
- 2023A Closer Look at Geometric Temporal Dynamics for Face Anti-Spoofingcited by 1
- 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
- 2024Efficient Selective Audio Masked Multimodal Bottleneck Transformer for Audio-Video Classificationcited by 1
- 2024Transferable-guided Attention Is All You Need for Video Domain Adaptationcited by 1
- 2025SPKLIP: Aligning Spike Video Streams with Natural Languagecited by 1
- 2021Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
- 2022Lightweight Graph Convolutional Networks with Topologically Consistent Magnitude Pruningcited by 0
- 2022Can Ensemble of Classifiers Provide Better Recognition Results in Packaging Activity?cited by 0
50 most cited of 63 All 63 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2025Accurate online action and gesture recognition system using detectors and Deep SPD Siamese Networks7 Nov 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SPKLIP: Aligning Spike Video Streams with Natural Language19 May 2025
- 2024Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognition16 Dec 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
38 more
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024A Critical Analysis on Machine Learning Techniques for Video-based Human Activity Recognition of Surveillance Systems: A Review1 Sep 2024
- 2024LangPose: Language-Aligned Motion for Robust 3D Human Pose Estimation31 Aug 2024
- 2024Transferable-guided Attention Is All You Need for Video Domain Adaptation1 Jul 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024Sensor-Based Data Acquisition via Ubiquitous Device to Detect Muscle Strength Training Activities26 Jan 2024
- 2024Efficient Selective Audio Masked Multimodal Bottleneck Transformer for Audio-Video Classification8 Jan 2024
- 2024Efficient Multiscale Multimodal Bottleneck Transformer for Audio-Video Classification8 Jan 2024
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition31 Dec 2023
- 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networks29 Dec 2023
- 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wild20 Sep 2023
- 2023Multiscale Residual Learning of Graph Convolutional Sequence Chunks for Human Motion Prediction31 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training17 Jul 2023
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition14 Jul 2023
- 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruning30 Jun 2023
- 2023A Closer Look at Geometric Temporal Dynamics for Face Anti-Spoofing25 Jun 2023
- 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruning30 May 2023
- 2023Is end-to-end learning enough for fitness activity recognition?14 May 2023
- 2023AutoShot: A Short Video Dataset and State-of-the-Art Shot Boundary Detection12 Apr 2023
- 2023Motion-R3: Fast and Accurate Motion Annotation via Representation-based Representativeness Ranking4 Apr 2023
- 2022Transformers in Action Recognition: A Review on Temporal Modeling29 Dec 2022
- 2022Can Ensemble of Classifiers Provide Better Recognition Results in Packaging Activity?5 Nov 2022
- 2022Learning Joint Representation of Human Motion and Language27 Oct 2022
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representations12 Oct 2022
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition12 Oct 2022
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition6 Oct 2022
- 2022Video-based Human Action Recognition using Deep Learning: A Review7 Aug 2022
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition25 Jul 2022
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning20 Jul 2022
- 2022Signature Methods in Machine Learning29 Jun 2022
- 2022Lightweight Graph Convolutional Networks with Topologically Consistent Magnitude Pruning25 Mar 2022
- 2022Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition23 Feb 2022
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality11 Dec 2021
- 2021A Hierarchical Spatio-Temporal Graph Convolutional Neural Network for Anomaly Detection in Videos8 Dec 2021
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition8 Dec 2021
- 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition6 Dec 2021
50 newest of 63 All 63 (JSON)
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2022Signature Methods in Machine Learningcited by 33
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2021A Hierarchical Spatio-Temporal Graph Convolutional Neural Network for Anomaly Detection in Videoscited by 28
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
12 most cited of 62 All 62 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2025Accurate online action and gesture recognition system using detectors and Deep SPD Siamese Networks7 Nov 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SPKLIP: Aligning Spike Video Streams with Natural Language19 May 2025
- 2024Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognition16 Dec 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
12 newest of 62 All 62 (JSON)