mlsanityData to 7 Oct 2026

Interaction Relational Network for Mutual Action Recognition

arXiv 1910.04963 ↗First posted 11 Oct 2019cs.CVcited by 27

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Abstract (arXiv)

Person-person mutual action recognition (also referred to as interaction recognition) is an important research branch of human activity analysis. Current solutions in the field -- mainly dominated by CNNs, GCNs and LSTMs -- often consist of complicated architectures and mechanisms to embed the relationships between the two persons on the architecture itself, to ensure the interaction patterns can be properly learned. Our main contribution with this work is by proposing a simpler yet very powerful architecture, named Interaction Relational Network, which utilizes minimal prior knowledge about the structure of the human body. We drive the network to identify by itself how to relate the body parts from the individuals interacting. In order to better represent the interaction, we define two different relationships, leading to specialized architectures and models for each. These multiple relationship models will then be fused into a single and special architecture, in order to leverage both streams of information for further enhancing the relational reasoning capability. Furthermore we define important structured pair-wise operations to extract meaningful extra information from each pair of joints -- distance and motion. Ultimately, with the coupling of an LSTM, our IRN is capable of paramount sequential relational reasoning. These important extensions we made to our network can also be valuable to other problems that require sophisticated relational reasoning. Our solution is able to achieve state-of-the-art performance on the traditional interaction recognition datasets SBU and UT, and also on the mutual actions from the large-scale dataset NTU RGB+D. Furthermore, it obtains competitive performance in the NTU RGB+D 120 dataset interactions subset.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Oct 2019.

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Citing papers per year: 2021: 5; 2022: 3; 2023: 8; 2024: 4; 2025: 3; 2026: 4.

27 papers.

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  1. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  2. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  3. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  4. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  5. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  6. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  7. 2021One-shot action recognition in challenging therapy scenarioscited by 15
  8. 2021Human Interaction Recognition Framework based on Interacting Body Part Attentioncited by 11
  9. 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
  10. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  11. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  12. 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
15 more
  1. 2023Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism Diagnosiscited by 5
  2. 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognitioncited by 5
  3. 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
  4. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  5. 2022Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphscited by 2
  6. 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognitioncited by 1
  7. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
  8. 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognitioncited by 1
  9. 2023Two-stream Multi-level Dynamic Point Transformer for Two-person Interaction Recognitioncited by 0
  10. 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
  11. 2024OV-HHIR: Open Vocabulary Human Interaction Recognition Using Cross-modal Integration of Large Language Modelscited by 0
  12. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  13. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
  14. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  15. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0