UIKA: Fast Universal Head Avatar from Pose-Free Images
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Abstract (arXiv)
We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 93 of its 114 references that are in the map. First posted on arXiv 12 Jan 2026.
Builds on
93 of 114 references.
References · 93
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38 more
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50 most cited of 93 All 93 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatarscited by 0
- 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Headcited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026One-shot Compositional 3D Head Avatars with Deformable Hair16 Apr 2026
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars16 Apr 2026