{"list":"other","total":60,"rows":[{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"1703.07332","title":"How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)","created":"2017-03-21","cited_by_count":525},{"id":"2201.08845","title":"Point-NeRF: Point-based Neural Radiance Fields","created":"2022-01-21","cited_by_count":503},{"id":"1903.08527","title":"Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set","created":"2019-03-20","cited_by_count":482},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2012.03065","title":"Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction","created":"2020-12-05","cited_by_count":467},{"id":"2111.04276","title":"Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis","created":"2021-11-08","cited_by_count":460},{"id":"2111.12503","title":"Extracting Triangular 3D Models, Materials, and Lighting From Images","created":"2021-11-24","cited_by_count":366},{"id":"1912.08804","title":"SynSin: End-to-end View Synthesis from a Single Image","created":"2019-12-18","cited_by_count":364},{"id":"2103.11078","title":"AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis","created":"2021-03-20","cited_by_count":339},{"id":"1906.08240","title":"Neural Point-Based Graphics","created":"2019-06-19","cited_by_count":327},{"id":"2004.02147","title":"BiSeNet V2: Bilateral Network with Guided Aggregation for Real-time Semantic Segmentation","created":"2020-04-05","cited_by_count":294},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260},{"id":"1906.04173","title":"Differentiable Surface Splatting for Point-based Geometry Processing","created":"2019-06-10","cited_by_count":239},{"id":"2112.07471","title":"I M Avatar: Implicit Morphable Head Avatars from Videos","created":"2021-12-14","cited_by_count":231},{"id":"2112.05637","title":"HeadNeRF: A Real-time NeRF-based Parametric Head Model","created":"2021-12-10","cited_by_count":228},{"id":"2112.01554","title":"Neural Head Avatars from Monocular RGB Videos","created":"2021-12-02","cited_by_count":213},{"id":"2305.03027","title":"NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads","created":"2023-05-04","cited_by_count":194},{"id":"2212.08377","title":"PointAvatar: Deformable Point-based Head Avatars from Videos","created":"2022-12-16","cited_by_count":184},{"id":"2012.07810","title":"Real-Time High-Resolution Background Matting","created":"2020-12-14","cited_by_count":173},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"1808.00362","title":"Deep Appearance Models for Face Rendering","created":"2018-08-01","cited_by_count":164},{"id":"2211.12499","title":"Instant Volumetric Head Avatars","created":"2022-11-22","cited_by_count":159},{"id":"1709.08398","title":"Morphable Face Models - An Open Framework","created":"2017-09-25","cited_by_count":138},{"id":"2210.06108","title":"Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video","created":"2022-10-12","cited_by_count":128},{"id":"2104.04638","title":"Pixel Codec Avatars","created":"2021-04-09","cited_by_count":127},{"id":"2206.06481","title":"RigNeRF: Fully Controllable Neural 3D Portraits","created":"2022-06-13","cited_by_count":126},{"id":"2211.11208","title":"Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars","created":"2022-11-21","cited_by_count":124},{"id":"2201.07786","title":"Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation","created":"2022-01-19","cited_by_count":119},{"id":"2206.08343","title":"Realistic One-shot Mesh-based Head Avatars","created":"2022-06-16","cited_by_count":119},{"id":"2011.14143","title":"i3DMM: Deep Implicit 3D Morphable Model of Human Heads","created":"2020-11-28","cited_by_count":109},{"id":"2312.02214","title":"FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding","created":"2023-12-03","cited_by_count":108},{"id":"2203.14057","title":"FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset","created":"2022-03-26","cited_by_count":98},{"id":"2112.02308","title":"MoFaNeRF: Morphable Facial Neural Radiance Field","created":"2021-12-04","cited_by_count":94},{"id":"2301.01087","title":"Neural Point Catacaustics for Novel-View Synthesis of Reflections","created":"2023-01-03","cited_by_count":82},{"id":"2012.09955","title":"Learning Compositional Radiance Fields of Dynamic Human Heads","created":"2020-12-17","cited_by_count":78},{"id":"2205.04992","title":"KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints","created":"2022-05-10","cited_by_count":77},{"id":"2211.13206","title":"AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels","created":"2022-11-23","cited_by_count":73},{"id":"2305.01190","title":"LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar","created":"2023-05-02","cited_by_count":50},{"id":"2306.05872","title":"Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction","created":"2023-06-09","cited_by_count":43},{"id":"2207.14067","title":"Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images","created":"2022-07-28","cited_by_count":40},{"id":"2309.17128","title":"HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field","created":"2023-09-29","cited_by_count":37},{"id":"2306.07437","title":"Instant Multi-View Head Capture through Learnable Registration","created":"2023-06-12","cited_by_count":34},{"id":"2108.04913","title":"FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation","created":"2021-08-10","cited_by_count":33},{"id":"1401.2818","title":"Multilinear Wavelets: A Statistical Shape Space for Human Faces","created":"2014-01-13","cited_by_count":32},{"id":"2305.20082","title":"Control4D: Efficient 4D Portrait Editing with Text","created":"2023-05-31","cited_by_count":32},{"id":"2212.00613","title":"NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation","created":"2022-12-01","cited_by_count":30},{"id":"2112.06904","title":"HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture","created":"2021-12-13","cited_by_count":29},{"id":"2304.03950","title":"GANHead: Towards Generative Animatable Neural Head Avatars","created":"2023-04-08","cited_by_count":17},{"id":"2004.06848","title":"Intuitive, Interactive Beard and Hair Synthesis with Generative Models","created":"2020-04-15","cited_by_count":16},{"id":"2201.01016","title":"Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Function","created":"2022-01-04","cited_by_count":14},{"id":"2307.05000","title":"Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar","created":"2023-07-11","cited_by_count":14},{"id":"2004.13297","title":"Neural Hair Rendering","created":"2020-04-28","cited_by_count":8},{"id":"2304.09423","title":"ASM: Adaptive Skinning Model for High-Quality 3D Face Modeling","created":"2023-04-19","cited_by_count":6},{"id":"2310.06275","title":"High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field","created":"2023-10-10","cited_by_count":5}],"next_cursor":null}