GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats
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Abstract (arXiv)
Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS), providing a much faster rendering speed and explicit 3D representation. In this paper, we exploit Gaussian as a 3D representation for 3D GANs by leveraging its efficient and explicit characteristics. However, in an adversarial framework, we observe that a na"ive generator architecture suffers from training instability and lacks the capability to adjust the scale of Gaussians. This leads to model divergence and visual artifacts due to the absence of proper guidance for initialized positions of Gaussians and densification to manage their scales adaptively. To address these issues, we introduce a generator architecture with a hierarchical multi-scale Gaussian representation that effectively regularizes the position and scale of generated Gaussians. Specifically, we design a hierarchy of Gaussians where finer-level Gaussians are parameterized by their coarser-level counterparts; the position of finer-level Gaussians would be located near their coarser-level counterparts, and the scale would monotonically decrease as the level becomes finer, modeling both coarse and fine details of the 3D scene. Experimental results demonstrate that ours achieves a significantly faster rendering speed (x100) compared to state-of-the-art 3D consistent GANs with comparable 3D generation capability. Project page: https://hse1032.github.io/gsgan.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 51 of its 60 references that are in the map. First posted on arXiv 5 Jun 2024.
Builds on
51 of 60 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 27
- 2025CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesiscited by 6
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priorscited by 1
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splattingcited by 0
- 2026COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editingcited by 0
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splittingcited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting25 May 2026
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing22 May 2026
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting21 Apr 2026
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors5 Feb 2026
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars6 Dec 2025
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey19 Jul 2025
- 2025CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis23 May 2025