mlsanityData to 7 Oct 2026

GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting

arXiv 2404.19040 ↗First posted 29 Apr 2024cs.CVcited by 12

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Abstract (arXiv)

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3~5 minute video for training material, in comparison with previous 2D and 3D NeRF-based modeling frameworks which require hours of training and seconds of rendering per frame. Specifically, GSTalker learns an audio-driven Gaussian deformation field to translate and transform 3D Gaussians to synchronize with audio information, in which multi-resolution hashing grid-based tri-plane and temporal smooth module are incorporated to learn accurate deformation for fine-grained facial details. In addition, a pose-conditioned deformation field is designed to model the stabilized torso. To enable efficient optimization of the condition Gaussian deformation field, we initialize 3D Gaussians by learning a coarse static Gaussian representation. Extensive experiments in person-specific videos with audio tracks validate that GSTalker can generate high-fidelity and audio-lips synchronized results with fast training and real-time rendering speed.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 29 Apr 2024.

Builds on

27 of 42 references.

References · 27

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,853
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  6. 2021HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Unitscited by 2,301
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  12. 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
15 more
  1. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  2. 2019MaskGAN: Towards Diverse and Interactive Facial Image Manipulationcited by 624
  3. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  4. 2020MakeItTalk: Speaker-Aware Talking-Head Animationcited by 310
  5. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  6. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  7. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  8. 2018Lip Movements Generation at a Glancecited by 154
  9. 2023Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generationcited by 142
  10. 2023GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesiscited by 131
  11. 2022Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generationcited by 119
  12. 2023Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesiscited by 72
  13. 2022SPACE: Speech-driven Portrait Animation with Controllable Expressioncited by 49
  14. 2023DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencodercited by 48
  15. 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 5; 2026: 3.

12 papers.