GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting
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Abstract (arXiv)
We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3~5 minute video for training material, in comparison with previous 2D and 3D NeRF-based modeling frameworks which require hours of training and seconds of rendering per frame. Specifically, GSTalker learns an audio-driven Gaussian deformation field to translate and transform 3D Gaussians to synchronize with audio information, in which multi-resolution hashing grid-based tri-plane and temporal smooth module are incorporated to learn accurate deformation for fine-grained facial details. In addition, a pose-conditioned deformation field is designed to model the stabilized torso. To enable efficient optimization of the condition Gaussian deformation field, we initialize 3D Gaussians by learning a coarse static Gaussian representation. Extensive experiments in person-specific videos with audio tracks validate that GSTalker can generate high-fidelity and audio-lips synchronized results with fast training and real-time rendering speed.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 29 Apr 2024.
Builds on
27 of 42 references.
References · 27
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15 more
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
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- 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
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Built on by
Citing papers per year: 2024: 4; 2025: 5; 2026: 3.
12 papers.
- 2025MagicInfinite: Generating Infinite Talking Videos with Your Words and Voicecited by 16
- 2024MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformercited by 13
- 2025SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformerscited by 13
- 2025Monocular and Generalizable Gaussian Talking Head Animationcited by 10
- 2024DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesiscited by 7
- 2025Audio Driven Real-Time Facial Animation for Social Telepresencecited by 5
- 2024EmoGene: Audio-Driven Emotional 3D Talking-Head Generationcited by 1
- 2024Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesiscited by 1
- 2026Toward Fine-Grained Facial Control in 3D Talking Head Generationcited by 1
- 2025RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesiscited by 0
- 2026Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrievalcited by 0
- 2026PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Headscited by 0
- 2026PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads5 Aug 2026
- 2026Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval26 Apr 2026
- 2026Toward Fine-Grained Facial Control in 3D Talking Head Generation10 Feb 2026
- 2025Audio Driven Real-Time Facial Animation for Social Telepresence1 Oct 2025
- 2025RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis16 Aug 2025
- 2025SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers1 Jun 2025
- 2025Monocular and Generalizable Gaussian Talking Head Animation1 Apr 2025
- 2025MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice7 Mar 2025
- 2024DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis28 Dec 2024
- 2024Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis20 Nov 2024
- 2024EmoGene: Audio-Driven Emotional 3D Talking-Head Generation7 Oct 2024
- 2024MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformer27 Aug 2024