mlsanityData to 14 Oct 2026

EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction

arXiv 2311.09806 ↗First posted 16 Nov 2023cs.CVcited by 0

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Abstract (arXiv)

Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present EvaSurf, an Efficient View-Aware implicit textured Surface reconstruction method. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with view-aware encoding to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 56 of its 85 references that are in the map. First posted on arXiv 16 Nov 2023.

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56 of 85 references.

References · 56

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  12. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
38 more
  1. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  2. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  3. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  4. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  5. 2020Convolutional Occupancy Networkscited by 761
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  8. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  9. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  13. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  14. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  15. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  16. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  17. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  18. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  19. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
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  22. 2020Local Implicit Grid Representations for 3D Scenescited by 373
  23. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  24. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  25. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  26. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  27. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  28. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  29. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  30. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
  31. 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
  32. 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
  33. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  34. 2019Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformationcited by 103
  35. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  36. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  37. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 53
  38. 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 41

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