MixRT: Mixed Neural Representations For Real-Time NeRF Rendering
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Abstract (arXiv)
Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes has presented challenges, often leading to the adoption of either intricate baked mesh representations with a substantial number of triangles or resource-intensive ray marching in baked representations. We challenge these conventions, observing that high-quality geometry, represented by meshes with substantial triangles, is not necessary for achieving photorealistic rendering quality. Consequently, we propose MixRT, a novel NeRF representation that includes a low-quality mesh, a view-dependent displacement map, and a compressed NeRF model. This design effectively harnesses the capabilities of existing graphics hardware, thus enabling real-time NeRF rendering on edge devices. Leveraging a highly-optimized WebGL-based rendering framework, our proposed MixRT attains real-time rendering speeds on edge devices (over 30 FPS at a resolution of 1280 x 720 on a MacBook M1 Pro laptop), better rendering quality (0.2 PSNR higher in indoor scenes of the Unbounded-360 datasets), and a smaller storage size (less than 80% compared to state-of-the-art methods).
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 24 of its 39 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
24 of 39 references.
References · 24
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
12 more
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
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- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
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- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2021NeuLF: Efficient Novel View Synthesis with Neural 4D Light Fieldcited by 33
- 2021NeuSample: Neural Sample Field for Efficient View Synthesiscited by 21
- 2023NeRFuser: Large-Scale Scene Representation by NeRF Fusioncited by 5
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Citing papers per year: 2024: 1; 2025: 2.
3 papers.