mlsanityData to 7 Oct 2026

Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization

arXiv 2401.12946 ↗First posted 23 Jan 2024cs.CV cs.CG cs.GRcited by 10

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Abstract (arXiv)

We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of the input or suffer from substantial computational costs, thereby limiting their practicality. To address this challenge, Coverage Axis++ proposes a heuristic algorithm to select skeletal points, offering a high-accuracy approximation of the Medial Axis Transform (MAT) while significantly mitigating computational intensity for various shape representations. We introduce a simple yet effective strategy that considers shape coverage, uniformity, and centrality to derive skeletal points. The selection procedure enforces consistency with the shape structure while favoring the dominant medial balls, which thus introduces a compact underlying shape representation in terms of MAT. As a result, Coverage Axis++ allows for skeletonization for various shape representations (e.g., water-tight meshes, triangle soups, point clouds), specification of the number of skeletal points, few hyperparameters, and highly efficient computation with improved reconstruction accuracy. Extensive experiments across a wide range of 3D shapes validate the efficiency and effectiveness of Coverage Axis++. Our codes are available at https://github.com/Frank-ZY-Dou/Coverage_Axis.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 27 of its 100 references that are in the map. First posted on arXiv 23 Jan 2024.

Builds on

27 of 100 references.

References · 27

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  3. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  4. 2023Mosaic-SDF for 3D Generative Modelscited by 48
  5. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  6. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  7. 2019A Skeleton-bridged Deep Learning Approach for Generating Meshes of Complex Topologies from Single RGB Imagescited by 37
  8. 2020Point2Skeleton: Learning Skeletal Representations from Point Cloudscited by 37
  9. 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
  10. 2023Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Fieldcited by 37
  11. 2020SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Imagescited by 30
  12. 2021Coverage Axis: Inner Point Selection for 3D Shape Skeletonizationcited by 22
15 more
  1. 2020Modeling 3D Shapes by Reinforcement Learningcited by 20
  2. 2023Surface Extraction from Neural Unsigned Distance Fieldscited by 17
  3. 2022Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagramcited by 15
  4. 2021Deep Medial Fieldscited by 13
  5. 2023SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registrationcited by 9
  6. 2019Top-Down Shape Abstraction Based on Greedy Pole Selectioncited by 7
  7. 2020SEG-MAT: 3D Shape Segmentation Using Medial Axis Transformcited by 7
  8. 2020Skeletonization via Local Separatorscited by 6
  9. 2023Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representationcited by 6
  10. 2020LSMAT Least Squares Medial Axis Transformcited by 5
  11. 2023Neural Parametric Surfaces for Shape Modelingcited by 5
  12. 2023Surface Simplification using Intrinsic Error Metricscited by 4
  13. 2023Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representationcited by 4
  14. 2022EPCS: Endpoint-based Part-aware Curve Skeleton Extraction for Low-quality Point Cloudscited by 2
  15. 2013Medial Meshes for Volume Approximationcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 3; 2026: 5.

10 papers.