HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
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Abstract (arXiv)
The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure-from-Motion(SfM) points and difficulties in rendering distant, sky and low-texture areas. To overcome these challenges, we propose a hybrid optimization method named HO-Gaussian, which combines a grid-based volume with the 3DGS pipeline. HO-Gaussian eliminates the dependency on SfM point initialization, allowing for rendering of urban scenes, and incorporates the Point Densitification to enhance rendering quality in problematic regions during training. Furthermore, we introduce Gaussian Direction Encoding as an alternative for spherical harmonics in the rendering pipeline, which enables view-dependent color representation. To account for multi-camera systems, we introduce neural warping to enhance object consistency across different cameras. Experimental results on widely used autonomous driving datasets demonstrate that HO-Gaussian achieves photo-realistic rendering in real-time on multi-camera urban datasets.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 41 of its 55 references that are in the map. First posted on arXiv 29 Mar 2024.
Builds on
41 of 55 references.
References · 41
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2019Neural Point-Based Graphicscited by 326
29 more
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
- 2021Urban Radiance Fieldscited by 263
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2017Learning a Multi-View Stereo Machinecited by 194
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
- 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
- 2023SUDS: Scalable Urban Dynamic Scenescited by 151
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
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- 2021VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehiclescited by 81
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- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
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- 2021Neural Point Light Fieldscited by 51
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- 2023LiDAR-NeRF: Novel LiDAR View Synthesis via Neural Radiance Fieldscited by 46
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- 2023OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free Environmentscited by 39
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- 2023NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesiscited by 3
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Citing papers per year: 2024: 8; 2025: 5; 2026: 3.
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- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representationcited by 36
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulationcited by 16
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
- 2024XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesiscited by 9
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenescited by 5
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
- 2024Radiance Fields from Photonscited by 3
- 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenescited by 1
4 more
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encodingcited by 0
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helpscited by 0
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenescited by 0
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Renderingcited by 0
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps29 Apr 2026
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes16 May 2025
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding20 Apr 2025
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation24 Mar 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting31 Dec 2024
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction6 Dec 2024
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration29 Nov 2024
- 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes19 Nov 2024
4 more
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation17 Oct 2024
- 2024Radiance Fields from Photons12 Jul 2024
- 2024XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis26 Jun 2024
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulation26 Jun 2024
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representationcited by 36
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulationcited by 16
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation24 Mar 2025
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration29 Nov 2024
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation17 Oct 2024
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulation26 Jun 2024
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
- 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenescited by 5
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
- 2024Radiance Fields from Photonscited by 3
- 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenescited by 1
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encodingcited by 0
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helpscited by 0
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenescited by 0
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Renderingcited by 0
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps29 Apr 2026
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes16 May 2025
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding20 Apr 2025
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting31 Dec 2024
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction6 Dec 2024
- 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes19 Nov 2024
- 2024Radiance Fields from Photons12 Jul 2024