Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field
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Abstract (arXiv)
In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF), Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results. We publicly released our code on GitHub. You can find it here: https://github.com/oppo-us-research/RelitNeuLF
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 30 of its 71 references that are in the map. First posted on arXiv 23 Oct 2023.
Builds on
30 of 71 references.
References · 30
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
18 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2019Single Image Portrait Relightingcited by 152
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 73
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
- 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
- 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
- 2021NeuLF: Efficient Novel View Synthesis with Neural 4D Light Fieldcited by 33
- 2020Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Playerscited by 30
- 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
- 2018Robust 3D Human Motion Reconstruction Via Dynamic Template Constructioncited by 13
- 20184D Human Body Correspondences from Panoramic Depth Mapscited by 7
- 2023Harnessing Low-Frequency Neural Fields for Few-Shot View Synthesiscited by 5
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 2.
7 papers.
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusioncited by 1
- 2026Time-Archival Camera Virtualization for Sports and Visual Performancescited by 1
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimationcited by 0
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation15 Jun 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion7 Aug 2025
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis28 Dec 2023