Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance
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Abstract (arXiv)
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photometric constraints, and can be solved from a small number of input views. We formulate the reconstruction task as a joint energy minimization over the surface geometry and reflectance. Despite this energy is highly non-convex, we develop an optimization algorithm that robustly recovers globally optimal shape and reflectance even from a random initialization. Extensive experiments on both simulated and real data have validated our method, and possible future extensions are discussed.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 3 of its 41 references that are in the map. First posted on arXiv 25 May 2021.
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3 of 41 references.
References · 3
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Citing papers per year: 2022: 2; 2023: 8; 2024: 6; 2025: 1.
17 papers.
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- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 20
- 2023Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflectionscited by 19
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2024Towards 3D Vision with Low-Cost Single-Photon Camerascited by 15
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2022nLMVS-Net: Deep Non-Lambertian Multi-View Stereocited by 10
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
5 more
- 2024Free-Moving Object Reconstruction and Pose Estimation with Virtual Cameracited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2023DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lightingcited by 1
- 2024Shape2.5D: A Dataset of Texture-less Surfaces for Depth and Normals Estimationcited by 0
- 2025Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recoverycited by 0
- 2025Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recovery17 Apr 2025
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling23 Dec 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Shape2.5D: A Dataset of Texture-less Surfaces for Depth and Normals Estimation22 Jun 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
- 2024Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera9 May 2024
- 2024Towards 3D Vision with Low-Cost Single-Photon Cameras26 Mar 2024
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting26 Oct 2023
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images27 May 2023
5 more
- 2023Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections18 Apr 2023
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlight24 Mar 2023
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection20 Mar 2023
- 2022nLMVS-Net: Deep Non-Lambertian Multi-View Stereo25 Jul 2022
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo23 Jul 2022
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 20
- 2023Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflectionscited by 19
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2024Towards 3D Vision with Low-Cost Single-Photon Camerascited by 15
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2022nLMVS-Net: Deep Non-Lambertian Multi-View Stereocited by 10
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
- 2024Free-Moving Object Reconstruction and Pose Estimation with Virtual Cameracited by 3
12 most cited of 16 All 16 (JSON)
- 2025Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recovery17 Apr 2025
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling23 Dec 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Shape2.5D: A Dataset of Texture-less Surfaces for Depth and Normals Estimation22 Jun 2024
- 2024Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera9 May 2024
- 2024Towards 3D Vision with Low-Cost Single-Photon Cameras26 Mar 2024
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting26 Oct 2023
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images27 May 2023
- 2023Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections18 Apr 2023
12 newest of 16 All 16 (JSON)