SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
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Abstract (arXiv)
Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 28 of its 38 references that are in the map. First posted on arXiv 23 Aug 2024.
Builds on
28 of 38 references.
References · 28
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
16 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2021NeRF-SR: High-Quality Neural Radiance Fields using Supersamplingcited by 95
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
- 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 50
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generationcited by 28
Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 2.
5 papers.
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
- 2025SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splattingcited by 0
- 2026Learning View-Dependent Splatting Kernelscited by 0
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splattingcited by 0
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting29 Sep 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2025SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting24 May 2025
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splatting1 Dec 2024