Differentiable Point-based Inverse Rendering
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Abstract (arXiv)
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 34 of its 58 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
34 of 58 references.
References · 34
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Neural Point-Based Graphicscited by 326
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
22 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2021Neural Point Light Fieldscited by 51
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2021Shape and Material Capture at Homecited by 36
- 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
- 2022View Synthesis with Sculpted Neural Pointscited by 20
- 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
- 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
- 2023PAPR: Proximity Attention Point Renderingcited by 16
- 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 1.
7 papers.
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
- 2025Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cuescited by 0
- 2026Snapshot Polarimetric Display Inverse Renderingcited by 0
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues30 Jul 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering5 Jul 2025
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024