mlsanityData to 7 Oct 2026

Differentiable Point-based Inverse Rendering

arXiv 2312.02480 ↗First posted 5 Dec 2023cs.CVcited by 7

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Abstract (arXiv)

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 34 of its 58 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

34 of 58 references.

References · 34

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  3. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  6. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  9. 2019Neural Point-Based Graphicscited by 326
  10. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  11. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  12. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
22 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  2. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  3. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  4. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  5. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  6. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  7. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  8. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  9. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  10. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  11. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  12. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  13. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  14. 2021Neural Point Light Fieldscited by 51
  15. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  16. 2021Shape and Material Capture at Homecited by 36
  17. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  18. 2022View Synthesis with Sculpted Neural Pointscited by 20
  19. 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
  20. 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
  21. 2023PAPR: Proximity Attention Point Renderingcited by 16
  22. 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 1.

7 papers.