mlsanityData to 7 Oct 2026

Physics-based Indirect Illumination for Inverse Rendering

arXiv 2212.04705 ↗First posted 9 Dec 2022cs.CVcited by 3

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Abstract (arXiv)

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely ignore the indirect illumination or model it by coarse approximations, leading to sub-optimal illumination, geometry, and material prediction of the scene. In this work, we propose a physics-based illumination model that first locates surface points through an efficient refined sphere tracing algorithm, then explicitly traces the incoming indirect lights at each surface point based on reflection. Then, we estimate each identified indirect light through an efficient neural network. Moreover, we utilize the Leibniz's integral rule to resolve non-differentiability in the proposed illumination model caused by boundary lights inspired by differentiable irradiance in computer graphics. As a result, the proposed differentiable illumination model can be learned end-to-end together with geometry and materials estimation. As a side product, our physics-based inverse rendering model also facilitates flexible and realistic material editing as well as relighting. Extensive experiments on synthetic and real-world datasets demonstrate that the proposed method performs favorably against existing inverse rendering methods on novel view synthesis and inverse rendering.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 21 of its 48 references that are in the map. First posted on arXiv 9 Dec 2022.

Builds on

21 of 48 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2019Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wildcited by 180
  8. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
  9. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  10. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  11. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  12. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
9 more
  1. 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
  2. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  3. 2017Self-Supervised Intrinsic Image Decompositioncited by 43
  4. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  5. 2015Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regressioncited by 32
  6. 2022ORCa: Glossy Objects as Radiance Field Camerascited by 20
  7. 2022Self-calibrating Photometric Stereo by Neural Inverse Renderingcited by 17
  8. 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
  9. 2018Deep Hybrid Real and Synthetic Training for Intrinsic Decompositioncited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 1.

3 papers.