Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views
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Abstract (arXiv)
Neural Radiance Fields (NeRF) have shown remarkable capabilities for photorealistic novel view synthesis. One major deficiency of NeRF is that dense inputs are typically required, and the rendering quality will drop drastically given sparse inputs. In this paper, we highlight the effectiveness of rendered semantics from dense novel views, and show that rendered semantics can be treated as a more robust form of augmented data than rendered RGB. Our method enhances NeRF's performance by incorporating guidance derived from the rendered semantics. The rendered semantic guidance encompasses two levels: the supervision level and the feature level. The supervision-level guidance incorporates a bi-directional verification module that decides the validity of each rendered semantic label, while the feature-level guidance integrates a learnable codebook that encodes semantic-aware information, which is queried by each point via the attention mechanism to obtain semantic-relevant predictions. The overall semantic guidance is embedded into a self-improved pipeline. We also introduce a more challenging sparse-input indoor benchmark, where the number of inputs is limited to as few as 6. Experiments demonstrate the effectiveness of our method and it exhibits superior performance compared to existing approaches.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 50 of its 54 references that are in the map. First posted on arXiv 4 Mar 2025.
Builds on
50 of 54 references.
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38 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputscited by 29
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstructioncited by 4
- 2026Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware Generationcited by 0
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modelingcited by 0
- 2026SpatialSpeak: QA-Native Reconstruction with Local and Global Context for Spatial Chain-of-Thought Reasoningcited by 0
- 2026SpatialSpeak: QA-Native Reconstruction with Local and Global Context for Spatial Chain-of-Thought Reasoning27 Sep 2026
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling13 Jul 2026
- 2026Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware Generation17 Mar 2026
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction31 Dec 2025
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs7 Mar 2025