mlsanityData to 7 Oct 2026

OnlinePG: Online Open-Vocabulary Panoptic Mapping with 3D Gaussian Splatting

arXiv 2603.18510 ↗First posted 19 Mar 2026cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit grids with spatial attributes for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 59 of its 64 references that are in the map. First posted on arXiv 19 Mar 2026.

Builds on

59 of 64 references.

References · 59

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  5. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  6. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  7. 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,338
  8. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  9. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  10. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  11. 2018Panoptic Segmentationcited by 796
  12. 2022Language-driven Semantic Segmentationcited by 711
38 more
  1. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 556
  2. 2023Gaussian Splatting SLAMcited by 410
  3. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  4. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  5. 2019Panoptic-DeepLabcited by 362
  6. 2022Visual Language Maps for Robot Navigationcited by 362
  7. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  8. 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 299
  9. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
  10. 20196-DOF GraspNet: Variational Grasp Generation for Object Manipulationcited by 237
  11. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
  12. 2022SoftGroup for 3D Instance Segmentation on Point Cloudscited by 197
  13. 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 195
  14. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  15. 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
  16. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  17. 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
  18. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  19. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
  20. 2016SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networkscited by 134
  21. 2019Seamless Scene Segmentationcited by 112
  22. 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 100
  23. 2019PanopticFusion: Online Volumetric Semantic Mapping at the Level of Stuff and Thingscited by 97
  24. 2022High-Quality Entity Segmentationcited by 93
  25. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  26. 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 81
  27. 2024MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentationcited by 56
  28. 2023Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene Representationcited by 54
  29. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  30. 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
  31. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
  32. 2024EmbodiedSAM: Online Segment Any 3D Thing in Real Timecited by 40
  33. 2024InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptioncited by 35
  34. 2025Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentationcited by 23
  35. 2024NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understandingcited by 19
  36. 2025PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understandingcited by 16
  37. 2024PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusioncited by 15
  38. 2025OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Mergingcited by 12

50 most cited of 59 All 59 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.