TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing
Not on the map. Why?
Abstract (arXiv)
High-fidelity semantic 3D scene representations are crucial for numerous applications, including robotics, autonomous driving, and simulation. Beyond this, the ability to edit such representations enables developers to adapt these applications more easily to specific target scenarios. Current approaches provide limited support for controllable editing. We introduce TASE, a method that projects pretrained 2D semantic features into a truncation-aware embedding space to enable flexible 3D scene editing. Our method explicitly optimizes a feature space in which progressively reducing feature channels yields increasingly abstract semantic representations, while retaining more channels preserves fine-grained detail. Additionally, we improve multi-view consistency of the features using a scale- and translation-equivariance loss. The resulting truncation-aware embedding space enables text-driven edits to 3D scenes, providing explicit control over how strongly edits adhere to the original scene content and allowing more substantial modifications than prior methods. Moreover, we propose a finetuning stage for the editing diffusion model to mitigate artifacts caused by geometric changes. Experimental results demonstrate competitive performance in 3D scene editing, substantially outperforming prior methods on edits involving large geometric modifications.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 64 of its 77 references that are in the map. First posted on arXiv 2 Jun 2026.
Builds on
64 of 77 references.
References · 64
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Modelscited by 1,339
38 more
- 2025DINOv3cited by 1,297
- 2018Adafactor: Adaptive Learning Rates with Sublinear Memory Costcited by 896
- 2021iBOT: Image BERT Pre-Training with Online Tokenizercited by 891
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 395
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022Matryoshka Representation Learningcited by 268
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
- 2022MaskCLIP: Masked Self-Distillation Advances Contrastive Language-Image Pretrainingcited by 187
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 114
- 2023ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Imagecited by 109
- 2024DriveArena: A Closed-loop Generative Simulation Platform for Autonomous Drivingcited by 98
- 2023From CLIP to DINO: Visual Encoders Shout in Multi-modal Large Language Modelscited by 96
- 2025Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Controlcited by 95
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 84
- 2014Learning Ordered Representations with Nested Dropoutcited by 81
- 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 81
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
50 most cited of 64 All 64 (JSON)
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2025Free-Form Scene Editor: Enabling Multi-Round Object Manipulation like in a 3D Engine
- 2026DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
- 2026Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models
- 2026EditSSC: Toward Editable Semantic Occupancy Scenes with Unconditional Diffusion Models
- 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts
- 2024SSEditor: Controllable Mask-to-Scene Generation with Diffusion Model
- 2025Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
- 2025Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinement