Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field
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Abstract (arXiv)
Achieving a consistent and compact 3D segmentation field is crucial for maintaining semantic coherence across views and accurately representing scene structures. Previous 3D scene segmentation methods rely on video segmentation models to address inconsistencies across views, but the absence of spatial information often leads to object misassociation when object temporarily disappear and reappear. Furthermore, in the process of 3D scene reconstruction, segmentation and optimization are often treated as separate tasks. As a result, optimization typically lacks awareness of semantic category information, which can result in floaters with ambiguous segmentation. To address these challenges, we introduce CCGS, a method designed to achieve both view consistent 2D segmentation and a compact 3D Gaussian segmentation field. CCGS incorporates pointmap association and a piecewise-plane constraint. First, we establish pixel correspondence between adjacent images by minimizing the Euclidean distance between their pointmaps. We then redefine object mask overlap accordingly. The Hungarian algorithm is employed to optimize mask association by minimizing the total matching cost, while allowing for partial matches. To further enhance compactness, the piecewise-plane constraint restricts point displacement within local planes during optimization, thereby preserving structural integrity. Experimental results on ScanNet and Replica datasets demonstrate that CCGS outperforms existing methods in both 2D panoptic segmentation and 3D Gaussian segmentation.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 53 of its 64 references that are in the map. First posted on arXiv 22 Feb 2025.
Builds on
53 of 64 references.
References · 53
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38 more
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2025: 6; 2026: 1.
7 papers.
- 2025Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Imagescited by 26
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
- 2025IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusioncited by 2
- 2025DSG-World: Learning a 3D Gaussian World Model from Dual State Videoscited by 1
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
- 2026Lift, Associate, and Fuse: A Decision-Centric Framework for 2D-to-3D Foundation Model Transfercited by 0
- 2026Lift, Associate, and Fuse: A Decision-Centric Framework for 2D-to-3D Foundation Model Transfer21 Aug 2026
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation28 Dec 2025
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion20 Dec 2025
- 2025IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion18 Aug 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images5 Aug 2025
- 2025DSG-World: Learning a 3D Gaussian World Model from Dual State Videos5 Jun 2025