mlsanityData to 14 Oct 2026

UniHands: Unifying Various Wild-Collected Keypoints for Personalized Hand Reconstruction

arXiv 2411.11845 ↗First posted 18 Nov 2024cs.CV cs.HCcited by 0

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Abstract (arXiv)

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface information. Furthermore, data inconsistencies across sources challenge their integration and use. We present UniHands, a novel method for creating standardized yet personalized hand models from wild-collected keypoints from diverse sources. Unlike existing neural implicit representation methods, UniHands uses the widely-adopted parametric models MANO and NIMBLE, providing a more scalable and versatile solution. It also derives unified hand joints from the meshes, which facilitates seamless integration into various hand-related tasks. Experiments on the FreiHAND and InterHand2.6M datasets demonstrate its ability to precisely reconstruct hand mesh vertices and keypoints, effectively capturing high-degree articulation motions. Empirical studies involving nine participants show a clear preference for our unified joints over existing configurations for accuracy and naturalism (p-value 0.016).

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 6 references that are in the map. First posted on arXiv 18 Nov 2024.

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References · 3

  1. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
  2. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  3. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181

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