X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning
Not on the map. Why?
Abstract (arXiv)
Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team interactions in sports, most existing work relies on third-person broadcast views and overlooks the synchronous, egocentric nature of multi-agent learning. We introduce X-Ego-CS, a benchmark dataset consisting of 124 hours of gameplay footage from 45 professional-level matches of the popular e-sports game Counter-Strike 2, designed to facilitate research on multi-agent decision-making in complex 3D environments. X-Ego-CS provides cross-egocentric video streams that synchronously capture all players' first-person perspectives along with state-action trajectories. Building on this resource, we propose Cross-Ego Contrastive Learning (CECL), which aligns teammates' egocentric visual streams to foster team-level tactical situational awareness from an individual's perspective. We evaluate CECL on a teammate-opponent location prediction task, demonstrating its effectiveness in enhancing an agent's ability to infer both teammate and opponent positions from a single first-person view using state-of-the-art video encoders. Together, X-Ego-CS and CECL establish a foundation for cross-egocentric multi-agent benchmarking in esports. More broadly, our work positions gameplay understanding as a testbed for multi-agent modeling and tactical learning, with implications for spatiotemporal reasoning and human-AI teaming in both virtual and real-world domains. Code and dataset are available at https://github.com/HATS-ICT/x-ego.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 31 of its 61 references that are in the map. First posted on arXiv 22 Oct 2025.
Builds on
31 of 61 references.
References · 31
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
- 2023Sigmoid Loss for Language Image Pre-Trainingcited by 3,109
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2021ViViT: A Video Vision Transformercited by 1,620
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,322
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
19 more
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 809
- 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
- 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
- 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
- 2018Machine Theory of Mindcited by 226
- 2018Mean Field Multi-Agent Reinforcement Learningcited by 207
- 2018SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videoscited by 150
- 2025Training Agents Inside of Scalable World Modelscited by 136
- 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 131
- 2023SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentariescited by 57
- 2023TacticAI: an AI assistant for football tacticscited by 44
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 40
- 2024MatchTime: Towards Automatic Soccer Game Commentary Generationcited by 37
- 2023Learning Multi-Agent Communication with Contrastive Learningcited by 9
- 2022ESTA: An Esports Trajectory and Action Datasetcited by 6
- 2024Learning to Move Like Professional Counter-Strike Playerscited by 4
- 2025TACTIC: Task-Agnostic Contrastive pre-Training for Inter-Agent Communicationcited by 1
- 2025Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Reviewcited by 1
- 2025A Data-Driven Discretized CS:GO Simulation Environment to Facilitate Strategic Multi-Agent Planning Researchcited by 1
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models
- 2026EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes
- 2022EgoTaskQA: Understanding Human Tasks in Egocentric Videos
- 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning
- 2021From Motor Control to Team Play in Simulated Humanoid Football
- 2026SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
- 2026EgoIntent: A Pre-Outcome Micro-Step Benchmark for Understanding What, Why, and Next
- 2026Scouting By Reward: VLM-TO-IRL-Driven Player Selection For Esports