mlsanityData to 14 Oct 2026

Perceiving the World: Question-guided Reinforcement Learning for Text-based Games

arXiv 2204.09597 ↗First posted 20 Mar 2022cs.CL cs.AIcited by 10

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Abstract (arXiv)

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 59 of its 72 references that are in the map. First posted on arXiv 20 Mar 2022.

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59 of 72 references.

References · 59

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38 more
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