Perceiving the World: Question-guided Reinforcement Learning for Text-based Games
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Abstract (arXiv)
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 59 of its 72 references that are in the map. First posted on arXiv 20 Mar 2022.
Builds on
59 of 72 references.
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38 more
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2022: 2; 2023: 3; 2024: 1; 2025: 4.
10 papers.
- 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Gamecited by 28
- 2022EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RLcited by 23
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 4
- 2022A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challengescited by 3
- 2023A Minimal Approach for Natural Language Action Space in Text-based Gamescited by 3
- 2025Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Gamescited by 1
- 2025A Convolution and Attention Based Encoder for Reinforcement Learning under Partial Observabilitycited by 0
- 2025A Convolution and Attention Based Encoder for Reinforcement Learning under Partial Observability29 May 2025
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games9 Apr 2025
- 2024Player-Driven Emergence in LLM-Driven Game Narrative25 Apr 2024
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game29 Dec 2023
- 2023Introspective Tips: Large Language Model for In-Context Decision Making19 May 2023
- 2023A Minimal Approach for Natural Language Action Space in Text-based Games6 May 2023
- 2022A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challenges12 Nov 2022
- 2022EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL20 Jun 2022