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MimicBot: Combining Imitation and Reinforcement Learning to win in Bot Bowl

arXiv 2108.09478 ↗First posted 21 Aug 2021cs.AI cs.LGcited by 0

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Abstract (arXiv)

This paper describe an hybrid agent trained to play in Fantasy Football AI which participated in the Bot Bowl III competition. The agent, MimicBot, is implemented using a specifically designed deep policy network and trained using a combination of imitation and reinforcement learning. Previous attempts in using a reinforcement learning approach in such context failed for a number of reasons, e.g. due to the intrinsic randomness in the environment and the large and uneven number of actions available, with a curriculum learning approach failing to consistently beat a randomly paying agent. Currently no machine learning approach can beat a scripted bot which makes use of the domain knowledge on the game. Our solution, thanks to an imitation learning and a hybrid decision-making process, consistently beat such scripted agents. Moreover we shed lights on how to more efficiently train in a reinforcement learning setting while drastically increasing sample efficiency. MimicBot is the winner of the Bot Bowl III competition, and it is currently the state-of-the-art solution.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 37 references that are in the map. First posted on arXiv 21 Aug 2021.

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20 of 37 references.

References · 20

  1. 2017Attention Is All You Needcited by 59,932
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  10. 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
  11. 2017End-to-end Driving via Conditional Imitation Learningcited by 479
  12. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
8 more
  1. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  2. 2017One-Shot Imitation Learningcited by 232
  3. 2020What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Studycited by 157
  4. 2018Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generationcited by 80
  5. 2020Attentive Group Equivariant Convolutional Networkscited by 62
  6. 2020Action Space Shaping in Deep Reinforcement Learningcited by 45
  7. 2015Approximated and User Steerable tSNE for Progressive Visual Analyticscited by 19
  8. 2020An Adaptive Intelligence Algorithm for Undersampled Knee MRI Reconstructioncited by 19

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  1. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  2. 2021From Motor Control to Team Play in Simulated Humanoid Football
  3. 2025An Introduction to Deep Reinforcement and Imitation Learning
  4. 2018Imitation Learning with Concurrent Actions in 3D Games
  5. 2023A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges
  6. 2025Imitation Learning in the Deep Learning Era: A Novel Taxonomy and Recent Advances
  7. 2022A Ranking Game for Imitation Learning
  8. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game