mlsanityData to 14 Oct 2026

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

arXiv 2503.13077 ↗First posted 17 Mar 2025cs.LG cs.MAcited by 1

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Abstract (arXiv)

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time, which inhibits their application for game-AI in standard game development. For instance, the state-of-the-art method TiZero takes 40 days to train high-quality policies for a football environment. In this paper, we hypothesize that better exploration mechanisms can improve the sample efficiency of multi-agent methods. Thereby, we propose utilizing a random network distillation bonus within the multi-agent TiZero framework, aiming to promote exploration. Additionally, we introduce architectural modifications to the original algorithm to enhance TiZero's computational efficiency. We evaluate the sample efficiency of our approach against original TiZero through extensive experiments. Our results show that random network distillation improves the sample efficiency per training phase by 13.3% compared with the original TiZero, enhancing generalization and adaptability to previously difficult scenarios. This highlights the better applicability of our variant in practical game development settings. Lastly, we qualitatively evaluate the gameplay of the produced models against a heuristic AI. We find that random network distillation leads to a higher accuracy in shooting, and it achieves higher behavioral stability as shown by the lower standard deviation achieved in gameplay metrics. The code is available at https://github.com/electronicarts/marling.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 14 of its 28 references that are in the map. First posted on arXiv 17 Mar 2025.

Builds on

14 of 28 references.

References · 14

  1. 2017Attention Is All You Needcited by 60,361
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  3. 2018Exploration by Random Network Distillationcited by 993
  4. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  5. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
  6. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  7. 2020Real World Games Look Like Spinning Topscited by 66
  8. 2024Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learningcited by 31
  9. 2022Scalable Multi-Agent Reinforcement Learning for Warehouse Logistics with Robotic and Human Co-Workerscited by 30
  10. 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 20
  11. 2020"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Gamescited by 17
  12. 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 8
2 more
  1. 2024Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learningcited by 5
  2. 2024AI-Olympics: Exploring the Generalization of Agents through Open Competitionscited by 1

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Citing papers per year: 2025: 1.

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  1. 2025Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach
  2. 2024MARLadona -- Towards Cooperative Team Play Using Multi-Agent Reinforcement Learning
  3. 2024Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning
  4. 2025Multi-Agent Reinforcement Learning and Real-Time Decision-Making in Robotic Soccer for Virtual Environments
  5. 2026Strategic Multi-Agent Learning for Interpretable Action Valuation of All Players in Football
  6. 2023Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning
  7. 2020Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication
  8. 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning