mlsanityData to 14 Oct 2026

Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Time

arXiv 2502.11122 ↗First posted 16 Feb 2025cs.AIcited by 4

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Abstract (arXiv)

Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for LLM-based methods in handling complex tasks such as decision-making in the StarCraft II environment. To address problems such as lack of relevant knowledge and poor control over subtasks of varying importance, we propose a Hierarchical Expert Prompt (HEP) for LLM. Our method improves the understanding of game situations through expert-level tactical knowledge, improving the processing quality of tasks of varying importance through a hierarchical framework. Our approach defeated the highest level (Elite) standard built-in agent in TextStarCraft II for the first time and consistently outperformed the baseline method in other difficulties. Our experiments suggest that the proposed method is a practical solution for tackling complex decision-making challenges. The replay video can be viewed on https://www.bilibili.com/video/BV1uz42187EF and https://youtu.be/dO3PshWLV5M, and our codes have been open-sourced on https://github.com/luchang1113/HEP-LLM-play-StarCraftII.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 9 of its 18 references that are in the map. First posted on arXiv 16 Feb 2025.

Builds on

9 of 18 references.

References · 9

  1. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 13,028
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  3. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  4. 2019The StarCraft Multi-Agent Challengecited by 597
  5. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
  6. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  7. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  8. 2020Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 197
  9. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.