mlsanityData to 7 Oct 2026

A Strategic Framework for Optimal Decisions in Football 1-vs-1 Shot-Taking Situations: An Integrated Approach of Machine Learning, Theory-Based Modeling, and Game Theory

arXiv 2307.14732 ↗First posted 27 Jul 2023cs.LG cs.GTcited by 7

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Abstract (arXiv)

Complex interactions between two opposing agents frequently occur in domains of machine learning, game theory, and other application domains. Quantitatively analyzing the strategies involved can provide an objective basis for decision-making. One such critical scenario is shot-taking in football, where decisions, such as whether the attacker should shoot or pass the ball and whether the defender should attempt to block the shot, play a crucial role in the outcome of the game. However, there are currently no effective data-driven and/or theory-based approaches to analyzing such situations. To address this issue, we proposed a novel framework to analyze such scenarios based on game theory, where we estimate the expected payoff with machine learning (ML) models, and additional features for ML models were extracted with a theory-based shot block model. Conventionally, successes or failures (1 or 0) are used as payoffs, while a success shot (goal) is extremely rare in football. Therefore, we proposed the Expected Probability of Shot On Target (xSOT) metric to evaluate players' actions even if the shot results in no goal; this allows for effective differentiation and comparison between different shots and even enables counterfactual shot situation analysis. In our experiments, we have validated the framework by comparing it with baseline and ablated models. Furthermore, we have observed a high correlation between the xSOT and existing metrics. This alignment of information suggests that xSOT provides valuable insights. Lastly, as an illustration, we studied optimal strategies in the World Cup 2022 and analyzed a shot situation in EURO 2020.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 14 of its 55 references that are in the map. First posted on arXiv 27 Jul 2023.

Builds on

14 of 55 references.

References · 14

  1. 2016XGBoost: A Scalable Tree Boosting Systemcited by 5,120
  2. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
  3. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  4. 2018Actions Speak Louder Than Goals: Valuing Player Actions in Soccercited by 90
  5. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
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  7. 2020Game Plan: What AI can do for Football, and What Football can do for AIcited by 27
  8. 2018Deep Reinforcement Learning in Ice Hockey for Context-Aware Player Evaluationcited by 22
  9. 2022Evaluation of creating scoring opportunities for teammates in soccer via trajectory predictioncited by 19
  10. 2021Evaluation of soccer team defense based on prediction models of ball recovery and being attacked: A pilot studycited by 16
  11. 2023Transformer-Based Neural Marked Spatio Temporal Point Process Model for Football Match Events Analysiscited by 10
  12. 2023Adaptive action supervision in reinforcement learning from real-world multi-agent demonstrationscited by 8
2 more
  1. 2022Location analysis of players in UEFA EURO 2020 and 2022 using generalized valuation of defense by estimating probabilitiescited by 7
  2. 2021How does AI play football? An analysis of RL and real-world football strategiescited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 3; 2026: 1.

7 papers.