mlsanityData to 14 Oct 2026

Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models

arXiv 2308.15143 ↗First posted 29 Aug 2023cs.RO cs.AIcited by 37

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Abstract (arXiv)

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely on physical models or handcrafted rewards to accurately describe the specific system, rather than on a generalized understanding like animals do. Here we propose a hierarchical framework to construct primitive-, environmental- and strategic-level knowledge that are all pre-trainable, reusable and enrichable for legged robots. The primitive module summarizes knowledge from animal motion data, where, inspired by large pre-trained models in language and image understanding, we introduce deep generative models to produce motor control signals stimulating legged robots to act like real animals. Then, we shape various traversing capabilities at a higher level to align with the environment by reusing the primitive module. Finally, a strategic module is trained focusing on complex downstream tasks by reusing the knowledge from previous levels. We apply the trained hierarchical controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles and play in a designed challenging multi-agent chase tag game, where lifelike agility and strategy emerge in the robots.

Key facts. Cited by 37 papers in the map (data through 14 Oct 2026). Builds on 30 of its 54 references that are in the map. First posted on arXiv 29 Aug 2023.

Builds on

30 of 54 references.

References · 30

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Neural Discrete Representation Learningcited by 4,712
  3. 2021Zero-Shot Text-to-Image Generationcited by 4,288
  4. 2016Generative Adversarial Imitation Learningcited by 1,597
  5. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  6. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  7. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  8. 2015Policy Distillationcited by 440
  9. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  10. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  11. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
  12. 2021Character Controllers Using Motion VAEscited by 184
18 more
  1. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  2. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  3. 2018Neural probabilistic motor primitives for humanoid controlcited by 97
  4. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  5. 2018Latent Space Policies for Hierarchical Reinforcement Learningcited by 67
  6. 2020Multi-expert learning of adaptive legged locomotioncited by 67
  7. 2016Learning and Transfer of Modulated Locomotor Controllerscited by 59
  8. 2018Theory and Experiments on Vector Quantized Autoencoderscited by 55
  9. 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 48
  10. 2020Behavior Priors for Efficient Reinforcement Learningcited by 41
  11. 2023Barkour: Benchmarking Animal-level Agility with Quadruped Robotscited by 41
  12. 2022Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robotcited by 38
  13. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
  14. 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 30
  15. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  16. 2023CAJun: Continuous Adaptive Jumping using a Learned Centroidal Controllercited by 15
  17. 2020TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learningcited by 11
  18. 2023Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating Animalscited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 7; 2025: 16; 2026: 11.

37 papers.

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  1. 2024Whole-body Humanoid Robot Locomotion with Human Referencecited by 29
  2. 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 19
  3. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 18
  4. 2024Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Modelscited by 15
  5. 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learningcited by 11
  6. 2025SPECI: Skill Prompts based Hierarchical Continual Imitation Learning for Robot Manipulationcited by 9
  7. 2023Adapt On-the-Go: Behavior Modulation for Single-Life Robot Deploymentcited by 8
  8. 2024Preference Aligned Diffusion Planner for Quadrupedal Locomotion Controlcited by 7
  9. 2025Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotioncited by 6
  10. 2025Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobilitycited by 5
  11. 2025Forging Spatial Intelligence: A Roadmap of Multi-Modal Data Pre-Training for Autonomous Systemscited by 4
  12. 2025AcL: Action Learner for Fault-Tolerant Quadruped Locomotion Controlcited by 3
25 more
  1. 2024An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcementcited by 2
  2. 2024Reinforcement Learning from Wild Animal Videoscited by 2
  3. 2025AINav: Large Language Model-Based Adaptive Interactive Navigationcited by 2
  4. 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 2
  5. 2025End-to-End Crop Row Navigation via LiDAR-Based Deep Reinforcement Learningcited by 1
  6. 2025Learning Terrain-Specialized Policies for Adaptive Locomotion in Challenging Environmentscited by 1
  7. 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
  8. 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 1
  9. 2023Unlock Reliable Skill Inference for Quadruped Adaptive Behavior by Skill Graphcited by 0
  10. 2024Integrating Controllable Motion Skills from Demonstrationscited by 0
  11. 2025Coordinating Spinal and Limb Dynamics for Enhanced Sprawling Robot Mobilitycited by 0
  12. 2025Topology-Aware and Highly Generalizable Deep Reinforcement Learning for Efficient Retrieval in Multi-Deep Storage Systemscited by 0
  13. 2025INGRID: Intelligent Generative Robotic Design Using Large Language Modelscited by 0
  14. 2025Dynamic Adaptive Legged Locomotion Policy via Decoupling Reaction Force Control and Gait Controlcited by 0
  15. 2025Unlocking the Potential of Soft Actor-Critic for Imitation Learningcited by 0
  16. 2025Plasma Shape Control via Zero-shot Generative Reinforcement Learningcited by 0
  17. 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learningcited by 0
  18. 2026Cooperative-Competitive Team Play of Real-World Craft Robotscited by 0
  19. 2026KiRAS: Keyframe Guided Self-Imitation for Robust and Adaptive Skill Learning in Quadruped Robotscited by 0
  20. 2026Reinforcement learning in linear embedding space unlocks generalizable control across soft robot configurationscited by 0
  21. 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
  22. 2026Improving Online Reinforcement Learning via Bidirectional Behavior Prior Distillationcited by 0
  23. 2026OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotioncited by 0
  24. 2026Bridging Body and Brain: Gene-Driven Morphology--Control Co-Designcited by 0
  25. 2026CopyQuad: Quadrupedal Skill Transfer from a Single Side-View Video Without a Depth Modelcited by 0