mlsanityData to 7 Oct 2026

NeuPL: Neural Population Learning

arXiv 2202.07415 ↗First posted 15 Feb 2022cs.AI cs.LG stat.MLcited by 14

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Abstract (arXiv)

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This iterative approach suffers from two issues in real-world games: a) under finite budget, approximate best-response operators at each iteration needs truncating, resulting in under-trained good-responses populating the population; b) repeated learning of basic skills at each iteration is wasteful and becomes intractable in the presence of increasingly strong opponents. In this work, we propose Neural Population Learning (NeuPL) as a solution to both issues. NeuPL offers convergence guarantees to a population of best-responses under mild assumptions. By representing a population of policies within a single conditional model, NeuPL enables transfer learning across policies. Empirically, we show the generality, improved performance and efficiency of NeuPL across several test domains. Most interestingly, we show that novel strategies become more accessible, not less, as the neural population expands.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 13 of its 24 references that are in the map. First posted on arXiv 15 Feb 2022.

Builds on

13 of 24 references.

References · 13

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2018Maximum a Posteriori Policy Optimisationcited by 318
  3. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  4. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  5. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  6. 2020Real World Games Look Like Spinning Topscited by 66
  7. 2019Emergent Coordination Through Competitioncited by 57
  8. 2019A Generalized Training Approach for Multiagent Learningcited by 53
  9. 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
  10. 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
  11. 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
  12. 2021Iterative Empirical Game Solving via Single Policy Best Responsecited by 11
1 more
  1. 2020Learning to Play against Any Mixture of Opponentscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 5; 2024: 2; 2025: 1; 2026: 2.

14 papers.

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