NeuPL: Neural Population Learning
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Abstract (arXiv)
Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This iterative approach suffers from two issues in real-world games: a) under finite budget, approximate best-response operators at each iteration needs truncating, resulting in under-trained good-responses populating the population; b) repeated learning of basic skills at each iteration is wasteful and becomes intractable in the presence of increasingly strong opponents. In this work, we propose Neural Population Learning (NeuPL) as a solution to both issues. NeuPL offers convergence guarantees to a population of best-responses under mild assumptions. By representing a population of policies within a single conditional model, NeuPL enables transfer learning across policies. Empirically, we show the generality, improved performance and efficiency of NeuPL across several test domains. Most interestingly, we show that novel strategies become more accessible, not less, as the neural population expands.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 13 of its 24 references that are in the map. First posted on arXiv 15 Feb 2022.
Builds on
13 of 24 references.
References · 13
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2018Maximum a Posteriori Policy Optimisationcited by 318
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2020Real World Games Look Like Spinning Topscited by 66
- 2019Emergent Coordination Through Competitioncited by 57
- 2019A Generalized Training Approach for Multiagent Learningcited by 53
- 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2021Iterative Empirical Game Solving via Single Policy Best Responsecited by 11
1 more
- 2020Learning to Play against Any Mixture of Opponentscited by 8
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Citing papers per year: 2022: 4; 2023: 5; 2024: 2; 2025: 1; 2026: 2.
14 papers.
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- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
- 2023Policy Space Diversity for Non-Transitive Gamescited by 15
- 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solverscited by 10
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Gamescited by 8
- 2023Learning Diverse Risk Preferences in Population-based Self-playcited by 6
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Surveycited by 6
- 2022Feasible Adversarial Robust Reinforcement Learning for Underspecified Environmentscited by 4
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2024Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experiencecited by 1
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Gamescited by 1
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games22 Jun 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play17 Nov 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experience3 Apr 2024
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey11 Oct 2023
- 2023Diversifying AI: Towards Creative Chess with AlphaZero17 Aug 2023
- 2023Policy Space Diversity for Non-Transitive Games29 Jun 2023
- 2023Learning Diverse Risk Preferences in Population-based Self-play19 May 2023
- 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play15 Feb 2023
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers17 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
- 2023Policy Space Diversity for Non-Transitive Gamescited by 15
- 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solverscited by 10
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Gamescited by 8
- 2023Learning Diverse Risk Preferences in Population-based Self-playcited by 6
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Surveycited by 6
- 2022Feasible Adversarial Robust Reinforcement Learning for Underspecified Environmentscited by 4
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2024Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experiencecited by 1
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Gamescited by 1
12 most cited of 14 All 14 (JSON)
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games22 Jun 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play17 Nov 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experience3 Apr 2024
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey11 Oct 2023
- 2023Diversifying AI: Towards Creative Chess with AlphaZero17 Aug 2023
- 2023Policy Space Diversity for Non-Transitive Games29 Jun 2023
- 2023Learning Diverse Risk Preferences in Population-based Self-play19 May 2023
- 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play15 Feb 2023
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers17 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
12 newest of 14 All 14 (JSON)