A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision
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Abstract (arXiv)
Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. Firstly, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Secondly, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 174 of its 344 references that are in the map. First posted on arXiv 7 Jul 2023.
Builds on
174 of 344 references.
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50 most cited of 174 All 174 (JSON)
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Citing papers per year: 2023: 3; 2024: 4; 2025: 2; 2026: 2.
11 papers.
- 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
- 2024Language and Multimodal Models in Sports: A Survey of Datasets and Applicationscited by 10
- 2024ETTrack: Enhanced Temporal Motion Predictor for Multi-Object Trackingcited by 9
- 2023Efficient Domain Adaptation via Generative Prior for 3D Infant Pose Estimationcited by 8
- 2024Deep learning for action spotting in association football videoscited by 7
- 2025FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understandingcited by 6
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challengescited by 3
- 2023UniHPE: Towards Unified Human Pose Estimation via Contrastive Learningcited by 2
- 2024SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplaycited by 0
- 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
- 2026A Survey of Large Models in Sportscited by 0
- 2026A Survey of Large Models in Sports14 Aug 2026
- 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learning6 Apr 2026
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges6 May 2025
- 2025FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understanding28 Apr 2025
- 2024Deep learning for action spotting in association football videos2 Oct 2024
- 2024Language and Multimodal Models in Sports: A Survey of Datasets and Applications18 Jun 2024
- 2024ETTrack: Enhanced Temporal Motion Predictor for Multi-Object Tracking24 May 2024
- 2024SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay10 Feb 2024
- 2023See and Think: Embodied Agent in Virtual Environment26 Nov 2023
- 2023UniHPE: Towards Unified Human Pose Estimation via Contrastive Learning24 Nov 2023
- 2023Efficient Domain Adaptation via Generative Prior for 3D Infant Pose Estimation17 Nov 2023