GoalsEye: Learning High Speed Precision Table Tennis on a Physical Robot
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Learning goal conditioned control in the real world is a challenging open problem in robotics. Reinforcement learning systems have the potential to learn autonomously via trial-and-error, but in practice the costs of manual reward design, ensuring safe exploration, and hyperparameter tuning are often enough to preclude real world deployment. Imitation learning approaches, on the other hand, offer a simple way to learn control in the real world, but typically require costly curated demonstration data and lack a mechanism for continuous improvement. Recently, iterative imitation techniques have been shown to learn goal directed control from undirected demonstration data, and improve continuously via self-supervised goal reaching, but results thus far have been limited to simulated environments. In this work, we present evidence that iterative imitation learning can scale to goal-directed behavior on a real robot in a dynamic setting: high speed, precision table tennis (e.g. "land the ball on this particular target"). We find that this approach offers a straightforward way to do continuous on-robot learning, without complexities such as reward design or sim-to-real transfer. It is also scalable -- sample efficient enough to train on a physical robot in just a few hours. In real world evaluations, we find that the resulting policy can perform on par or better than amateur humans (with players sampled randomly from a robotics lab) at the task of returning the ball to specific targets on the table. Finally, we analyze the effect of an initial undirected bootstrap dataset size on performance, finding that a modest amount of unstructured demonstration data provided up-front drastically speeds up the convergence of a general purpose goal-reaching policy. See https://sites.google.com/view/goals-eye for videos.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 7 Oct 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 5.
9 papers.
- 2025Learning coordinated badminton skills for legged manipulatorscited by 19
- 2023Robotic Table Tennis: A Case Study into a High Speed Learning Systemcited by 13
- 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videoscited by 5
- 2024Detection of Fast-Moving Objects with Neuromorphic Hardwarecited by 4
- 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Controlcited by 4
- 2025PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tenniscited by 2
- 2023A multi-modal table tennis robot systemcited by 1
- 2024Hypercube Policy Regularization Framework for Offline Reinforcement Learningcited by 0
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot Systemcited by 0
- 2025PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis25 Sep 2025
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System7 Jun 2025
- 2025Learning coordinated badminton skills for legged manipulators29 May 2025
- 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control24 Apr 2025
- 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videos26 Mar 2025
- 2024Hypercube Policy Regularization Framework for Offline Reinforcement Learning7 Nov 2024
- 2024Detection of Fast-Moving Objects with Neuromorphic Hardware15 Mar 2024
- 2023A multi-modal table tennis robot system29 Oct 2023
- 2023Robotic Table Tennis: A Case Study into a High Speed Learning System6 Sep 2023
Similar, not cited
Close in wording, no citation either way
- 2019Learning to Reach Goals via Iterated Supervised Learning
- 2025Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learning
- 2026Reinforcement Learning from Real-Robot Interaction without High-Quality State Estimates
- 2019Goal-conditioned Imitation Learning
- 2025Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials ↗
- 2023GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation
- 2022Imitation Learning by Estimating Expertise of Demonstrators
- 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning