mlsanityData to 7 Oct 2026

ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars

arXiv 2510.05488 ↗First posted 7 Oct 2025cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after training. However, many practical applications require adjustable levels of detail (LOD) to balance rendering efficiency and visual quality. In this work, we propose "ArchitectHead", the first framework for creating 3D Gaussian head avatars that support continuous control over LOD. Our key idea is to parameterize the Gaussians in a 2D UV feature space and propose a UV feature field composed of multi-level learnable feature maps to encode their latent features. A lightweight neural network-based decoder then transforms these latent features into 3D Gaussian attributes for rendering. ArchitectHead controls the number of Gaussians by dynamically resampling feature maps from the UV feature field at the desired resolutions. This method enables efficient and continuous control of LOD without retraining. Experimental results show that ArchitectHead achieves state-of-the-art (SOTA) quality in self and cross-identity reenactment tasks at the highest LOD, while maintaining near SOTA performance at lower LODs. At the lowest LOD, our method uses only 6.2% of the Gaussians while the quality degrades moderately (L1 Loss +7.9%, PSNR --0.97%, SSIM --0.6%, LPIPS Loss +24.1%), and the rendering speed nearly doubles.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 36 of its 56 references that are in the map. First posted on arXiv 7 Oct 2025.

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36 of 56 references.

References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  5. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  6. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  7. 20193D Morphable Face Models -- Past, Present and Futurecited by 269
  8. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  9. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  10. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  11. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  12. 2022Instant Volumetric Head Avatarscited by 157
24 more
  1. 2021Pixel Codec Avatarscited by 125
  2. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
  3. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  4. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  5. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  6. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  7. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  8. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
  9. 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
  10. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  11. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  12. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  13. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  14. 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
  15. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
  16. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
  17. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  18. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  19. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  20. 2025Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidancecited by 16
  21. 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
  22. 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasingcited by 3
  23. 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
  24. 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Fieldcited by 1

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