mlsanityData to 7 Oct 2026

Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation

arXiv 2407.11266 ↗First posted 15 Jul 2024cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the apparel driven by physical dynamics. They deform apparel the same way as the body, leading to results with limited details and unrealistic artifacts, e.g. body-apparel penetration. In contrast, we present a novel method aiming for high-quality motion transfer with realistic apparel animation. As existing datasets lack annotations necessary for generating realistic apparel animations, we build a new dataset named MMDMC, which combines stylized characters from the MikuMikuDance community with real-world Motion Capture data. We then propose a data-driven pipeline that learns to disentangle body and apparel deformations via two neural deformation modules. For body parts, we propose a geodesic attention block to effectively incorporate semantic priors into skeletal body deformation to tackle complex body shapes for stylized characters. Since apparel motion can significantly deviate from respective body joints, we propose to model apparel deformation in a non-linear vertex displacement field conditioned on its historic states. Extensive experiments show that our method produces results with superior quality for various types of apparel. Our dataset is released in https://github.com/rongakowang/MMDMC.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 15 Jul 2024.

Builds on

26 of 38 references.

References · 26

  1. 2017Attention Is All You Needcited by 59,932
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  4. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
  7. 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Modelscited by 154
  8. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  9. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  10. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  11. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
  12. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
14 more
  1. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  2. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  3. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  4. 2020Neural Pose Transfer by Spatially Adaptive Instance Normalizationcited by 37
  5. 2022Text and Image Guided 3D Avatar Generation and Manipulationcited by 35
  6. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  7. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  8. 2022Motion Guided Deep Dynamic 3D Garmentscited by 19
  9. 2021A Deep Emulator for Secondary Motion of 3D Characterscited by 16
  10. 2023Towards Multi-Layered 3D Garments Animationcited by 16
  11. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
  12. 2023Weakly-supervised 3D Pose Transfer with Keypointscited by 12
  13. 2023Learning Anchor Transformations for 3D Garment Animationcited by 7
  14. 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 1.

5 papers.