SENC: Handling Self-collision in Neural Cloth Simulation
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Abstract (arXiv)
We present SENC, a novel self-supervised neural cloth simulator that addresses the challenge of cloth self-collision. This problem has remained unresolved due to the gap in simulation setup between recent collision detection and response approaches and self-supervised neural simulators. The former requires collision-free initial setups, while the latter necessitates random cloth instantiation during training. To tackle this issue, we propose a novel loss based on Global Intersection Analysis (GIA). This loss extracts the volume surrounded by the cloth region that forms the penetration. By constructing an energy based on this volume, our self-supervised neural simulator can effectively address cloth self-collisions. Moreover, we develop a self-collision-aware graph neural network capable of learning to handle self-collisions, even for parts that are topologically distant from one another. Additionally, we introduce an effective external force scheme that enables the simulation to learn the cloth's behavior in response to random external forces. We validate the efficacy of SENC through extensive quantitative and qualitative experiments, demonstrating that it effectively reduces cloth self-collision while maintaining high-quality animation results.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 19 of its 60 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
19 of 60 references.
References · 19
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
- 2020Learning Mesh-Based Simulation with Graph Networkscited by 840
- 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
- 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
- 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
- 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
- 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 77
- 2021DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contactcited by 64
- 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
- 2020DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animationcited by 43
- 2022Neural Cloth Simulationcited by 36
7 more
- 2020Codimensional Incremental Potential Contactcited by 33
- 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
- 2024ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulationscited by 23
- 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
- 2022A Repulsive Force Unit for Garment Collision Handling in Neural Networkscited by 7
- 2023ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothescited by 7
- 2020A Large Scale Benchmark and an Inclusion-Based Algorithm for Continuous Collision Detectioncited by 3
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformercited by 2
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 1
- 2026PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Drapingcited by 0
- 2026MeshPriorDiT: Hierarchical Modeling for Action-Conditioned Cloth Dynamicscited by 0
- 2026MeshPriorDiT: Hierarchical Modeling for Action-Conditioned Cloth Dynamics27 Aug 2026
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation27 May 2026
- 2026WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer14 May 2026
- 2026PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Draping8 Feb 2026