mlsanityData to 14 Oct 2026

Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network

arXiv 2601.15110 ↗First posted 21 Jan 2026cs.CVcited by 1

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Abstract (arXiv)

Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based methods remain computationally expensive, hindering their application in time-sensitive scenarios. While graph neural networks (GNNs) offer promising acceleration, existing approaches exhibit poor cross-resolution generalisation, demonstrating significant performance degradation on higher-resolution meshes beyond the training distribution. This stems from two key factors: (1) existing GNNs employ fixed message-passing depth that fails to adapt information aggregation to mesh density variation, and (2) vertex-wise displacement magnitudes are inherently resolution-dependent in garment simulation. To address these issues, we introduce Propagation-before-Update Graph Network (Pb4U-GNet), a resolution-adaptive framework that decouples message propagation from feature updates. Pb4U-GNet incorporates two key mechanisms: (1) dynamic propagation depth control, adjusting message-passing iterations based on mesh resolution, and (2) geometry-aware update scaling, which scales predictions according to local mesh characteristics. Extensive experiments show that even trained solely on low-resolution meshes, Pb4U-GNet exhibits strong generalisability across diverse mesh resolutions, addressing a fundamental challenge in neural garment simulation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 15 of its 29 references that are in the map. First posted on arXiv 21 Jan 2026.

Builds on

15 of 29 references.

References · 15

  1. 2020Learning to Simulate Complex Physics with Graph Networkscited by 880
  2. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  3. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  4. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  5. 2018DeepWrinkles: Accurate and Realistic Clothing Modelingcited by 90
  6. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  7. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  8. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  9. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  10. 2018GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Drapingcited by 69
  11. 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
  12. 2020DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animationcited by 43
3 more
  1. 2024ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulationscited by 23
  2. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  3. 2024X-MeshGraphNet: Scalable Multi-Scale Graph Neural Networks for Physics Simulationcited by 22

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