mlsanityData to 14 Oct 2026

GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency

arXiv 2308.11617 ↗First posted 22 Aug 2023cs.CVcited by 27

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Abstract (arXiv)

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 31 of its 63 references that are in the map. First posted on arXiv 22 Aug 2023.

Builds on

31 of 63 references.

References · 31

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  3. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  4. 2018Learning Dexterous In-Hand Manipulationcited by 687
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  6. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  7. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  8. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  9. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  10. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  11. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  12. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
19 more
  1. 2021A System for General In-Hand Object Re-Orientationcited by 165
  2. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  3. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  4. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
  5. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  6. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  7. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  8. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  9. 2019Generating 3D People in Scenes without Peoplecited by 127
  10. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  11. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  12. 2013Data-Driven Grasp Synthesis - A Surveycited by 106
  13. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  14. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  15. 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 40
  16. 2020Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learningcited by 37
  17. 2022Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interactioncited by 24
  18. 2020MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gazecited by 21
  19. 2016Understanding and Exploiting Object Interaction Landscapescited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 11; 2025: 6; 2026: 10.

27 papers.

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  1. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
  2. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  3. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  4. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  5. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  6. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  7. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  8. 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
  9. 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
  10. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
  11. 2025Text-Driven 3D Hand Motion Generation from Sign Language Datacited by 5
  12. 2024Joint Diffusion for Universal Hand-Object Grasp Generationcited by 4
15 more
  1. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
  2. 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
  3. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
  4. 2024A Versatile and Differentiable Hand-Object Interaction Representationcited by 1
  5. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  6. 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
  7. 2024GenHeld: Generating and Editing Handheld Objectscited by 0
  8. 2024Speech2UnifiedExpressions: Synchronous Synthesis of Co-Speech Affective Face and Body Expressions from Affordable Inputscited by 0
  9. 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0
  10. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
  11. 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
  12. 2026DCGrasp: Distance-aware Controllable Grasp Generationcited by 0
  13. 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
  14. 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generationcited by 0
  15. 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlowcited by 0