GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency
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Abstract (arXiv)
Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.
Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 31 of its 63 references that are in the map. First posted on arXiv 22 Aug 2023.
Builds on
31 of 63 references.
References · 31
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
- 2018Learning Dexterous In-Hand Manipulationcited by 687
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
19 more
- 2021A System for General In-Hand Object Re-Orientationcited by 165
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
- 2013Data-Driven Grasp Synthesis - A Surveycited by 106
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 40
- 2020Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learningcited by 37
- 2022Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interactioncited by 24
- 2020MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gazecited by 21
- 2016Understanding and Exploiting Object Interaction Landscapescited by 8
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Citing papers per year: 2024: 11; 2025: 6; 2026: 10.
27 papers.
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- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
- 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Datacited by 5
- 2024Joint Diffusion for Universal Hand-Object Grasp Generationcited by 4
15 more
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2024A Versatile and Differentiable Hand-Object Interaction Representationcited by 1
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
- 2024GenHeld: Generating and Editing Handheld Objectscited by 0
- 2024Speech2UnifiedExpressions: Synchronous Synthesis of Co-Speech Affective Face and Body Expressions from Affordable Inputscited by 0
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
- 2026DCGrasp: Distance-aware Controllable Grasp Generationcited by 0
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generationcited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlowcited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow12 Oct 2026
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation29 Sep 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
15 more
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Data21 Aug 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation22 May 2025
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024A Versatile and Differentiable Hand-Object Interaction Representation25 Sep 2024
- 2024Joint Diffusion for Universal Hand-Object Grasp Generation6 Sep 2024
- 20243D Whole-body Grasp Synthesis with Directional Controllability29 Aug 2024
- 2024Speech2UnifiedExpressions: Synchronous Synthesis of Co-Speech Affective Face and Body Expressions from Affordable Inputs26 Jun 2024
- 2024GenHeld: Generating and Editing Handheld Objects7 Jun 2024
- 2024Physics-based Scene Layout Generation from Human Motion21 May 2024
- 2024WANDR: Intention-guided Human Motion Generation23 Apr 2024
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion28 Mar 2024
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Method24 Mar 2024
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar 2024
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
- 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Datacited by 5
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
12 most cited of 24 All 24 (JSON)
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow12 Oct 2026
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation29 Sep 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
12 newest of 24 All 24 (JSON)