It Takes Two: Learning Interactive Whole-Body Control Between Humanoid Robots
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Abstract (arXiv)
The true promise of humanoid robotics lies beyond single-agent autonomy: two or more humanoids must engage in physically grounded, socially meaningful whole-body interactions that echo the richness of human social interaction. However, single-humanoid methods suffer from the isolation issue, ignoring inter-agent dynamics and causing misaligned contacts, interpenetrations, and unrealistic motions. To address this, we present Harmanoid , a dual-humanoid motion imitation framework that transfers interacting human motions to two robots while preserving both kinematic fidelity and physical realism. Harmanoid comprises two key components: (i) contact-aware motion retargeting, which restores inter-body coordination by aligning SMPL contacts with robot vertices, and (ii) interaction-driven motion controller, which leverages interaction-specific rewards to enforce coordinated keypoints and physically plausible contacts. By explicitly modeling inter-agent contacts and interaction-aware dynamics, Harmanoid captures the coupled behaviors between humanoids that single-humanoid frameworks inherently overlook. Experiments demonstrate that Harmanoid significantly improves interactive motion imitation, surpassing existing single-humanoid frameworks that largely fail in such scenarios.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Oct 2025.
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Citing papers per year: 2026: 5.
5 papers.
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysiscited by 0
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaborationcited by 0
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blendingcited by 0
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending1 Oct 2026
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration28 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matching27 Mar 2026