DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos
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Abstract (arXiv)
We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid objects, DexMan eliminates the need for camera calibration, depth sensors, scanned 3D object assets, or ground-truth hand and object motion annotations. Unlike prior approaches that consider only simplified floating hands, it directly controls a humanoid robot and leverages novel contact-based rewards to improve policy learning from noisy hand-object poses estimated from in-the-wild videos. DexMan achieves state-of-the-art performance in object pose estimation on the TACO benchmark, with absolute gains of 0.08 and 0.12 in ADD-S and VSD. Meanwhile, its reinforcement learning policy surpasses previous methods by 19% in success rate on OakInk-v2. Furthermore, DexMan can generate skills from both real and synthetic videos, without the need for manual data collection and costly motion capture, and enabling the creation of large-scale, diverse datasets for training generalist dexterous manipulation.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 66 of its 82 references that are in the map. First posted on arXiv 9 Oct 2025.
Builds on
66 of 82 references.
References · 66
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- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
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38 more
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
- 2018BOP: Benchmark for 6D Object Pose Estimationcited by 254
- 2022MegaPose: 6D Pose Estimation of Novel Objects via Render & Comparecited by 198
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 160
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 149
- 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 117
- 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 113
- 2023GigaPose: Fast and Robust Novel Object Pose Estimation via One Correspondencecited by 113
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 101
- 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
- 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 92
- 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
- 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 84
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 83
- 2022Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtubecited by 79
- 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 79
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
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- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
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- 2022Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrationscited by 34
50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2026: 7.
7 papers.
- 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 9
- 2026Veo-Act: Enhancing VLA Policies with Frontier Video Modelscited by 5
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
- 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 2
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0
- 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Videocited by 0
- 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video7 Aug 2026
- 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videos17 Jun 2026
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos15 Jun 2026
- 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition10 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026Veo-Act: Enhancing VLA Policies with Frontier Video Models6 Apr 2026