mlsanityData to 14 Oct 2026

MeshSplatting: Differentiable Rendering with Opaque Meshes

arXiv 2512.06818 ↗First posted 7 Dec 2025cs.CVcited by 20

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Abstract (arXiv)

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present MeshSplatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, MeshSplatting creates end-to-end smooth, visually high-quality meshes that render efficiently in real-time 3D engines. On Mip-NeRF360, it boosts PSNR by +0.69 dB over the current state-of-the-art MiLo for mesh-based novel view synthesis, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Dec 2025.

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Citing papers per year: 2026: 20.

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  1. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
  2. 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 3
  3. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  4. 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2
  5. 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
  6. 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
  7. 2026SoccerNet 2026 Challenges Resultscited by 1
  8. 2026FTSplat: Feed-forward Triangle Splatting Networkcited by 0
  9. 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsicscited by 0
  10. 2026Learning View-Dependent Splatting Kernelscited by 0
  11. 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Imagescited by 0
  12. 2026Triangle Splatting SLAMcited by 0
8 more
  1. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  2. 2026Elastic Triangle Splattingcited by 0
  3. 2026ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splattingcited by 0
  4. 2026MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Renderingcited by 0
  5. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  6. 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
  7. 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagramscited by 0
  8. 2026NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinementcited by 0