mlsanityData to 7 Oct 2026

RRM: Relightable assets using Radiance guided Material extraction

arXiv 2407.06397 ↗First posted 8 Jul 2024cs.CVcited by 3

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Abstract (arXiv)

Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they are limited in the range of scenes they can handle, usually mishandling glossy scenes. We propose RRM, a method that can extract the materials, geometry, and environment lighting of a scene even in the presence of highly reflective objects. Our method consists of a physically-aware radiance field representation that informs physically-based parameters, and an expressive environment light structure based on a Laplacian Pyramid. We demonstrate that our contributions outperform the state-of-the-art on parameter retrieval tasks, leading to high-fidelity relighting and novel view synthesis on surfacic scenes.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 20 of its 31 references that are in the map. First posted on arXiv 8 Jul 2024.

Builds on

20 of 31 references.

References · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  10. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  11. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
8 more
  1. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  2. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  3. 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
  4. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  5. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  6. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  7. 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
  8. 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.