mlsanityData to 14 Oct 2026

EDGS: Eliminating Densification for Efficient Convergence of 3DGS

arXiv 2504.13204 ↗First posted 15 Apr 2025cs.GRcited by 22

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are repeatedly split and adjusted, following a lengthy optimization path. Moreover, this incremental approach often yields suboptimal renderings in high-frequency regions. We propose a fundamentally different approach: eliminate densification with a one-step approximation of scene geometry using triangulated pixels from dense image correspondences. This dense initialization allows us to estimate the rough geometry of the scene while preserving rich details from input RGB images, providing each Gaussian with well-informed color, scale, and position. As a result, we dramatically shorten the optimization path and remove the need for densification. Unlike methods that rely on sparse keypoints, our dense initialization ensures uniform detail across the scene, even in high-frequency regions where other methods struggle. Moreover, since all splats are initialized in parallel at the start of optimization, we remove the need to wait for densification to adjust new Gaussians. EDGS reaches LPIPS and SSIM performance of standard 3DGS significantly faster than existing efficiency-focused approaches. When trained further, it exceeds the reconstruction quality of state-of-the-art models aimed at maximizing fidelity. Our method is fully compatible with other acceleration techniques, making it a versatile and efficient solution that can be integrated with existing approaches.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Apr 2025.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 17.

22 papers.

Sort:

By area:

  1. 2025RoMa v2: Harder Better Faster Denser Feature Matchingcited by 51
  2. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  3. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  4. 2026World Reconstruction From Inconsistent Viewscited by 8
  5. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
  6. 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenescited by 4
  7. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
  8. 2025MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistencycited by 3
  9. 2026ProFuse: Efficient Cross-View Context Fusion for Open-Vocabulary 3D Gaussian Splattingcited by 2
  10. 2026Ego-1K -- A Large-Scale Multiview Video Dataset for Egocentric Visioncited by 2
  11. 2026SatSplat: Geometrically-Accurate Gaussian Splatting for Satellite Imagerycited by 2
  12. 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimizationcited by 1
10 more
  1. 2026SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstructioncited by 0
  2. 2026The Role of Initialization in 3D Gaussian Splattingcited by 0
  3. 2026CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillationcited by 0
  4. 2026G2SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstructioncited by 0
  5. 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splattingcited by 0
  6. 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Trackingcited by 0
  7. 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splattingcited by 0
  8. 2026SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequencescited by 0
  9. 2026CoCam4D: Geometry-Aware Cooperative 4D Perception for Camera-Only Autonomous Drivingcited by 0
  10. 2026Efficient Confidence-Aware Densification for 3DGScited by 0