mlsanityData to 14 Oct 2026

HumanNet: Scaling Human-centric Video Learning to One Million Hours

arXiv 2605.06747 ↗First posted 7 May 2026cs.CV cs.ROcited by 11

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Abstract (arXiv)

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 27 of its 33 references that are in the map. First posted on arXiv 7 May 2026.

Builds on

27 of 33 references.

References · 27

  1. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  2. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  3. 2024Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scalingcited by 1,599
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  5. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
  6. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
  7. 2019HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clipscited by 950
  8. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 680
  9. 2020Rescaling Egocentric Visioncited by 540
  10. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 537
  11. 2025Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAscited by 521
  12. 2017AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actionscited by 449
15 more
  1. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  2. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
  3. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
  4. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  5. 2023RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shotcited by 183
  6. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
  7. 2026A Pragmatic VLA Foundation Modelcited by 103
  8. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 102
  9. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 94
  10. 2026Being-H0.7: A Latent World-Action Model from Egocentric Videoscited by 75
  11. 2026Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalizationcited by 66
  12. 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the Worldcited by 57
  13. 2026Rethinking Video Generation Model for the Embodied Worldcited by 33
  14. 2025Human2Robot: Learning Robot Actions from Paired Human-Robot Videoscited by 25
  15. 2025OpenEgo: A Large-Scale Multimodal Egocentric Dataset for Dexterous Manipulationcited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 11.

11 papers.

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Close in wording, no citation either way

  1. 2025ActionArt: Advancing Multimodal Large Models for Fine-Grained Human-Centric Video Understanding
  2. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
  3. 2024OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation
  4. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
  5. 2026PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models
  6. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine
  7. 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videos
  8. 2026LAPT-Scale: Scaling Embodied Policies with Latent Action Pre-Training on Human Videos