mlsanityData to 14 Oct 2026

4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction

arXiv 2411.17044 ↗First posted 26 Nov 2024cs.CV cs.GRcited by 11

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Abstract (arXiv)

Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 20 of its 26 references that are in the map. First posted on arXiv 26 Nov 2024.

Builds on

20 of 26 references.

References · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  6. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  7. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
8 more
  1. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  3. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  4. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  5. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  6. 2022Is Attention All That NeRF Needs?cited by 113
  7. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  8. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 7.

11 papers.