4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
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Abstract (arXiv)
Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 20 of its 26 references that are in the map. First posted on arXiv 26 Nov 2024.
Builds on
20 of 26 references.
References · 20
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
8 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
- 2022Is Attention All That NeRF Needs?cited by 113
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
Built on by
Citing papers per year: 2025: 4; 2026: 7.
11 papers.
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstructioncited by 5
- 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstructioncited by 4
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
- 2026Constrained Dynamic Gaussian Splattingcited by 0
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesiscited by 0
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstructioncited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
- 2026SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videoscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos17 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction30 Jul 2026
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis23 Jul 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction10 Jul 2025
- 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction22 May 2025
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation19 May 2025