H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a dynamic scene into a static representation in a canonical space and time-varying scene motion. Scene motion is defined as the collective movement of all Gaussian points, and for compactness, existing approaches commonly adopt implicit neural fields or sparse control points. However, these methods predominantly rely on gradient-based optimization for all motion information. Due to the high degree of freedom, they struggle to converge on real-world datasets exhibiting complex motion. To preserve the compactness of motion representation and address convergence challenges, this paper proposes heterogeneous 3D control points, termed H3D control points, whose attributes are obtained using a hybrid strategy combining optical flow back-projection and gradient-based methods. This design decouples directly observable motion components from those that are geometrically occluded. Specifically, components of 3D motion that project onto the image plane are directly acquired via optical flow back projection, while unobservable portions are refined through gradient-based optimization. Experiments on the Neu3DV and CMU-Panoptic datasets demonstrate that our method achieves superior performance over state-of-the-art deformable 3D Gaussian splatting techniques. Remarkably, our method converges within just 100 iterations and achieves a per-frame processing speed of 2 seconds on a single NVIDIA RTX 4070 GPU.
Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). First posted on arXiv 23 Aug 2024.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 1.
5 papers.
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
- 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
- 2025S2CFormer: Revisiting the RD-Latency Trade-off in Transformer-based Learned Image Compressioncited by 0
- 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstructioncited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction20 May 2025
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene16 Mar 2025
- 2025S2CFormer: Revisiting the RD-Latency Trade-off in Transformer-based Learned Image Compression2 Feb 2025
- 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians3 Dec 2024