mlsanityData to 7 Oct 2026

Learning Agile Locomotion on Risky Terrains

arXiv 2311.10484 ↗First posted 17 Nov 2023cs.ROcited by 15

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Abstract (arXiv)

Quadruped robots have shown remarkable mobility on various terrains through reinforcement learning. Yet, in the presence of sparse footholds and risky terrains such as stepping stones and balance beams, which require precise foot placement to avoid falls, model-based approaches are often used. In this paper, we show that end-to-end reinforcement learning can also enable the robot to traverse risky terrains with dynamic motions. To this end, our approach involves training a generalist policy for agile locomotion on disorderly and sparse stepping stones before transferring its reusable knowledge to various more challenging terrains by finetuning specialist policies from it. Given that the robot needs to rapidly adapt its velocity on these terrains, we formulate the task as a navigation task instead of the commonly used velocity tracking which constrains the robot's behavior and propose an exploration strategy to overcome sparse rewards and achieve high robustness. We validate our proposed method through simulation and real-world experiments on an ANYmal-D robot achieving peak forward velocity of >= 2.5 m/s on sparse stepping stones and narrow balance beams. Video: youtu.be/Z5X0J8OH6z4

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Nov 2023.

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Citing papers per year: 2024: 6; 2025: 6; 2026: 3.

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  1. 2021Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner
  2. 2025Learning Terrain-Specialized Policies for Adaptive Locomotion in Challenging Environments
  3. 2023Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating Animals
  4. 2024Diffusion-based learning of contact plans for agile locomotion ↗
  5. 2023Learning Risk-Aware Quadrupedal Locomotion using Distributional Reinforcement Learning
  6. 2020Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion
  7. 2024Experience-Learning Inspired Two-Step Reward Method for Efficient Legged Locomotion Learning Towards Natural and Robust Gaits
  8. 2025GRoQ-LoCO: Generalist and Robot-agnostic Quadruped Locomotion Control using Offline Datasets